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spine-runtimes/spine-xna
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Nicholas Rodine 4cc0a2b5ab Made a 2nd "_xna" .csproj file for the C# runtimes. This is unavoidable, as microsoft is ass-backwards. The proper solution would be to add an "XNA" configuration (or even better, "XNA-XBOX" and "XNA-Windows" configuration), but Microsoft requires that any project referenced by XNA also import XNA, even if the base project doesn't depend on it.
Removed a lot of unneccessary stuff from the normal spine-csharp.csproj file, as no one else has Ultimate Edition and they were not configured properly.
Changed the XNA solution to point to the _xna csproj.
2013-08-22 10:38:55 -04:00
..
example
Issue #98 Added the missing data folder to the XNA example project and set the files to copy into the output directory
2013-08-06 21:09:10 +01:00
Properties
Generic C# runtime & XNA runtime.
2013-04-11 10:25:12 +02:00
src
Issue #100 Used the AtlasRegion page RenderObject (rather than the incorrect RegionAttachment RenderObject) as the Texture2D to draw the skeleton with
2013-08-06 22:04:09 +01:00
spine-xna.csproj
Refactoring for multi page atlas support.
2013-04-17 22:09:58 +02:00
spine-xna.sln
Made a 2nd "_xna" .csproj file for the C# runtimes. This is unavoidable, as microsoft is ass-backwards. The proper solution would be to add an "XNA" configuration (or even better, "XNA-XBOX" and "XNA-Windows" configuration), but Microsoft requires that any project referenced by XNA also import XNA, even if the base project doesn't depend on it.
2013-08-22 10:38:55 -04:00
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