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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-04 22:34:53 +08:00
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spine-runtimes/spine-ts/spine-webgl/src
History
Mario Zechner 02b894d8da [ts][player] Added SpinePlayer.dispose(), closes #2020
2022-01-24 22:04:29 +01:00
..
AssetManager.ts
[ts] Formatter pass
2021-08-27 17:24:18 +02:00
Camera.ts
[ts] Formatter pass
2021-08-27 17:24:18 +02:00
CameraController.ts
[ts] Removed logging from CameraController, update to version 4.0.14.
2021-09-20 21:16:52 +02:00
GLTexture.ts
[ts] Formatter pass
2021-08-27 17:24:18 +02:00
index.ts
[ts] Added CameraController, drag & drop example
2021-09-18 01:58:14 +02:00
Input.ts
[ts][player] Added SpinePlayer.dispose(), closes #2020
2022-01-24 22:04:29 +01:00
LoadingScreen.ts
[ts][player] Added SpinePlayer.dispose(), closes #2020
2022-01-24 22:04:29 +01:00
Matrix4.ts
[ts] Formatter pass
2021-08-27 17:24:18 +02:00
Mesh.ts
[ts] Formatter pass
2021-08-27 17:24:18 +02:00
PolygonBatcher.ts
[ts] Closes #1966, PolygonBatcher does not flush if the blend mode has not changed.
2021-10-11 16:16:55 +02:00
SceneRenderer.ts
[ts][player] Added SpinePlayer.dispose(), closes #2020
2022-01-24 22:04:29 +01:00
Shader.ts
[ts] Formatter pass
2021-08-27 17:24:18 +02:00
ShapeRenderer.ts
[ts] Formatter pass
2021-08-27 17:24:18 +02:00
SkeletonDebugRenderer.ts
[ts] Formatter pass
2021-08-27 17:24:18 +02:00
SkeletonRenderer.ts
[ts] Formatter pass
2021-08-27 17:24:18 +02:00
SpineCanvas.ts
[runtimes] Fix formatting.
2021-09-14 01:58:39 +02:00
Vector3.ts
[ts] Formatter pass
2021-08-27 17:24:18 +02:00
WebGL.ts
[ts] Formatting
2021-09-07 15:49:37 +02:00
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