mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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80 lines
3.1 KiB
C++
80 lines
3.1 KiB
C++
/*******************************************************************************
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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#include "ExampleLayer.h"
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#include <iostream>
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#include <fstream>
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#include <string.h>
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using namespace cocos2d;
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using namespace spine;
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using namespace std;
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CCScene* ExampleLayer::scene () {
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CCScene *scene = CCScene::create();
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scene->addChild(ExampleLayer::create());
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return scene;
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}
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bool ExampleLayer::init () {
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if (!CCLayer::init()) return false;
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skeletonNode = new CCSkeletonAnimation("spineboy.json", "spineboy.atlas");
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skeletonNode->setMix("walk", "jump", 0.2f);
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skeletonNode->setMix("jump", "walk", 0.4f);
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skeletonNode->setAnimation("walk", true);
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// This shows how to setup animations to play back to back.
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//skeletonNode->addAnimation("jump", true);
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//skeletonNode->addAnimation("walk", true);
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//skeletonNode->addAnimation("jump", true);
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skeletonNode->timeScale = 0.3f;
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skeletonNode->debugBones = true;
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skeletonNode->runAction(CCRepeatForever::create(CCSequence::create(CCFadeOut::create(1),
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CCFadeIn::create(1),
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CCDelayTime::create(5),
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NULL)));
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CCSize windowSize = CCDirector::sharedDirector()->getWinSize();
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skeletonNode->setPosition(ccp(windowSize.width / 2, 20));
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addChild(skeletonNode);
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skeletonNode->release();
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scheduleUpdate();
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return true;
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}
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void ExampleLayer::update (float deltaTime) {
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if (skeletonNode->states[0]->loop) {
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if (skeletonNode->states[0]->time > 2) skeletonNode->setAnimation("jump", false);
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} else {
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if (skeletonNode->states[0]->time > 1) skeletonNode->setAnimation("walk", true);
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}
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// if (skeletonNode->states[0]->time > 0.1) CCDirector::sharedDirector()->replaceScene(ExampleLayer::scene());
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}
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