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spine-runtimes/spine-cocos2dx/example
History
badlogic 4fb76c8c0e Merge branch '3.7-beta' into 3.7-beta-cpp
2018-11-19 14:45:11 +01:00
..
Classes
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-11-15 15:58:42 +01:00
proj.android
[cocos2dx] Fixed Android example project.
2018-06-05 11:48:54 +02:00
proj.ios_mac
Refactored C++ runtime, added cocos2d-x cpp runtime.
2018-05-30 17:31:11 +02:00
proj.linux
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
2016-06-22 15:23:31 +02:00
proj.win32
[ue4] Updated example project to 4.20. Fixed re-import of skeletons, see #1177.
2018-09-25 15:46:09 +02:00
Resources/common
Updated assets in all runtime example projects except Unity and UE4.
2018-11-19 13:28:58 +01:00
.cocos-project.json
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
2016-06-22 15:23:31 +02:00
.gitignore
[cocos2dx] Clean-up
2016-10-11 16:06:49 +02:00
CMakeLists.txt
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
2016-06-22 15:23:31 +02:00
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