mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
170 lines
7.6 KiB
HTML
170 lines
7.6 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Webcomponent GUI</title>
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<style>
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body {
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margin: 0;
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padding: 0;
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font-family: Arial, sans-serif;
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font-size: 16px;
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}
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</style>
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</head>
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<body>
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<div style=" background-color: #fff; max-width: 800px; margin: auto;">
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<h2 style="text-align: center; color: #333;">Dispose example</h2>
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If you remove a widget from the DOM, it won't be disposed because you might want to append it to another node.
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If you want to actually dispose of a widget, call <code>dispose()</code> on it.
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<code>dispose()</code> is safe and won't release resources if they're still used by other widgets.
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<br>
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If you want to dispose of everything, call <code>dispose()</code> on the overlay.
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<p>
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The following example allows you to create and dispose of widgets using the same assets.
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Below, you can see the number of references to each asset.
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A red message will appear when an asset is actually disposed.
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The number of skeleton references is at minimum 1 because there's a skeleton on the bottom of the page the use the same skeleton file.
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</p>
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<!-- <spine-skeleton
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style="width: 25%; height: 100px;"
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atlas="../../spine-webgl/demos/assets/atlas2.atlas"
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skeleton="../../spine-webgl/demos/assets/demos.json"
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json-skeleton-key="armorgirl"
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animation="animation"
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></spine-skeleton> -->
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<p>
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<button id="button-add">Add</button>
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<button id="button-delete">Dispose last</button>
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</p>
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<div id="container-delete" style="display: flex; height: auto; flex-wrap: wrap; width: 100%;"></div>
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<ul>
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<li>
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Created widgets: <span id="delete-widget-counter">0</span>
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</li>
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<li>
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Skeleton references<span id="delete-skeleton-counter">: 1</span>
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</li>
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<li>
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Atlas references<span id="delete-atlas-counter">: 0</span> <span id="delete-atlas-dispose" style="color: red; opacity: 0; transition: opacity 1s;">DISPOSED</span>
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</li>
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<li>
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Texture references<span id="delete-texture-counter">: 0</span> <span id="delete-texture-dispose" style="color: red; opacity: 0; transition: opacity 1s;">DISPOSED</span>
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</li>
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</ul>
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<spine-skeleton
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style="width: 25%; height: 100px;"
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atlas="../../spine-webgl/demos/assets/atlas2.atlas"
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skeleton="../../spine-webgl/demos/assets/demos.json"
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json-skeleton-key="armorgirl"
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animation="animation"
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></spine-skeleton>
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</div>
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<script type="module">
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import { createSkeleton } from '../dist/esm/spine-webcomponents.mjs';
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const buttonAdd = document.getElementById('button-add');
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const buttonDel = document.getElementById('button-delete');
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const deleteContainer = document.getElementById('container-delete');
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const deleteWidgetCounter = document.getElementById('delete-widget-counter');
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const deleteSkeletonCounter = document.getElementById('delete-skeleton-counter');
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const deleteAtlasCounter = document.getElementById('delete-atlas-counter');
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const deleteAtlasDisposeLabel = document.getElementById('delete-atlas-dispose');
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const deleteTextureCounter = document.getElementById('delete-texture-counter');
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const deleteTextureDisposeLabel = document.getElementById('delete-texture-dispose');
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const deleteSkeletonPath = "../../spine-webgl/demos/assets/demos.json";
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const deleteAtlasPath = "../../spine-webgl/demos/assets/heroes.atlas";
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const deleteTexturePath = "../../spine-webgl/demos/assets/heroes.png";
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let deleteAssetManager;
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buttonAdd.onclick = async () => {
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const skins = [
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"Assassin", "Beardy", "Buck",
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"Chuck", "Commander", "Ducky", "Dummy",
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"Fletch", "Gabriel", "MetalMan", "Pamela-1",
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"Pamela-2", "Pamela-3", "Pamela-4", "Pamela-5",
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"Stumpy", "Truck", "Turbo", "Young",
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];
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const animations = [
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"block", "crouchIdle", "crouchWalk", "empty",
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"floorGetUp", "floorIdle", "hideSword", "hitBig",
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"idle", "idleTired", "jump", "meleeSwing1",
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"meleeSwing2", "meleeSwing1-fullBody", "meleeSwing2-fullBody", "punch1",
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"punch2", "roll", "run", "run2",
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"walk", "walk2"
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];
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const div = document.createElement('div');
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const skin = skins[Math.floor(Math.random() * skins.length)];
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div.style.flex = "1";
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div.style.margin = "1px";
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div.style.width = "25%";
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div.style.height = "100px";
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div.style.backgroundColor = "lightblue";
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div.style.flex = "1";
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div.style.boxShadow = "border-box";
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div.innerHTML = `
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<spine-skeleton
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atlas="${deleteAtlasPath}"
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skeleton="${deleteSkeletonPath}"
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json-skeleton-key="heroes"
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animation="${animations[Math.floor(Math.random() * animations.length)]}"
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skin="${skins[Math.floor(Math.random() * skins.length)]}"
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></spine-skeleton>
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`;
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deleteContainer.appendChild(div);
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deleteAssetManager = (await div.firstElementChild.whenReady).overlay.assetManager;
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deleteWidgetCounter.innerText = deleteContainer.childNodes.length
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deleteSkeletonCounter.innerText = ` (${deleteSkeletonPath}): ${deleteAssetManager.assetsRefCount[deleteSkeletonPath]}`
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deleteAtlasCounter.innerText = ` (${deleteAtlasPath}): ${deleteAssetManager.assetsRefCount[deleteAtlasPath]}`
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deleteTextureCounter.innerText = ` (${deleteTexturePath}): ${deleteAssetManager.assetsRefCount[deleteTexturePath]}`
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deleteAtlasDisposeLabel.style.transition = undefined;
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deleteAtlasDisposeLabel.style.opacity = 0;
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deleteTextureDisposeLabel.style.transition = undefined;
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deleteTextureDisposeLabel.style.opacity = 0;
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}
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buttonDel.onclick = async () => {
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if (deleteContainer.lastChild) {
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deleteContainer.removeChild(deleteContainer.lastChild).firstElementChild.dispose();
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deleteWidgetCounter.innerText = deleteContainer.childNodes.length
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deleteSkeletonCounter.innerText = ` (${deleteSkeletonPath}): ${deleteAssetManager.assetsRefCount[deleteSkeletonPath]}`
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deleteAtlasCounter.innerText = ` (${deleteAtlasPath}): ${deleteAssetManager.assetsRefCount[deleteAtlasPath] || 0}`
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deleteTextureCounter.innerText = ` (${deleteTexturePath}): ${deleteAssetManager.assetsRefCount[deleteTexturePath] || 0}`
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if (!deleteAssetManager.assetsRefCount[deleteSkeletonPath]) console.log("disposed");
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if (!deleteAssetManager.assetsRefCount[deleteAtlasPath]) {
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deleteAtlasDisposeLabel.style.transition = 'opacity 1s';
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deleteAtlasDisposeLabel.style.opacity = 1;
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}
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if (!deleteAssetManager.assetsRefCount[deleteTexturePath]) {
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deleteTextureDisposeLabel.style.transition = 'opacity 1s';
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deleteTextureDisposeLabel.style.opacity = 1;
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}
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}
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}
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</script>
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</body>
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</html> |