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Cleaned up the SkeletonRenderer code. Clearly outlines mesh generation steps. Abstracted double-buffering and paired meshes with the information used to generate them (for easy checking) See "SmartMesh" and "Instruction" classes. Fixed some long-standing bugs and removed unnecessary normals, tangents and flips updates. Renamed old variables to reflect new logic. Also marked spots where triangle winding was considered (frontFacing and flip). This is a candidate for removal.