spine-runtimes/spine-csharp/spine-csharp.sln
Calvin Rien 3dd401b342 Made Unity project directory structure more plugin compliant.
Added .sln for spine-csharp that compiles under MonoDevelop.  Modifie spine-csharp.csproj to compile under MonoDevelop (mac).
2013-04-15 18:04:13 -07:00

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Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "spine-csharp", "spine-csharp.csproj", "{E27CE91F-0B52-4A75-BE98-2FC2A8994CCE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E27CE91F-0B52-4A75-BE98-2FC2A8994CCE}.Debug|x86.ActiveCfg = Debug|x86
{E27CE91F-0B52-4A75-BE98-2FC2A8994CCE}.Debug|x86.Build.0 = Debug|x86
{E27CE91F-0B52-4A75-BE98-2FC2A8994CCE}.Release|x86.ActiveCfg = Release|x86
{E27CE91F-0B52-4A75-BE98-2FC2A8994CCE}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = spine-csharp.csproj
EndGlobalSection
EndGlobal