spine-runtimes/spine-cpp/src/spine/ScaleTimeline.cpp

161 lines
5.9 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
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*
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*****************************************************************************/
#include <spine/ScaleTimeline.h>
#include <spine/Event.h>
#include <spine/Skeleton.h>
#include <spine/Animation.h>
#include <spine/Bone.h>
#include <spine/BoneData.h>
#include <spine/Slot.h>
#include <spine/SlotData.h>
using namespace spine;
RTTI_IMPL(ScaleTimeline, BoneTimeline2)
ScaleTimeline::ScaleTimeline(size_t frameCount, size_t bezierCount, int boneIndex)
: BoneTimeline2(frameCount, bezierCount, boneIndex, Property_ScaleX, Property_ScaleY) {
}
void ScaleTimeline::_apply(BoneLocal &pose, BoneLocal &setup, float time, float alpha, MixBlend blend, MixDirection direction) {
if (time < _frames[0]) {
switch (blend) {
case MixBlend_Setup:
pose._scaleX = setup._scaleX;
pose._scaleY = setup._scaleY;
return;
case MixBlend_First:
pose._scaleX += (setup._scaleX - pose._scaleX) * alpha;
pose._scaleY += (setup._scaleY - pose._scaleY) * alpha;
default: {
}
}
return;
}
float x, y;
int i = Animation::search(_frames, time, BoneTimeline2::ENTRIES);
int curveType = (int) _curves[i / BoneTimeline2::ENTRIES];
switch (curveType) {
case CurveTimeline::LINEAR: {
float before = _frames[i];
x = _frames[i + BoneTimeline2::VALUE1];
y = _frames[i + BoneTimeline2::VALUE2];
float t = (time - before) / (_frames[i + BoneTimeline2::ENTRIES] - before);
x += (_frames[i + BoneTimeline2::ENTRIES + BoneTimeline2::VALUE1] - x) * t;
y += (_frames[i + BoneTimeline2::ENTRIES + BoneTimeline2::VALUE2] - y) * t;
break;
}
case CurveTimeline::STEPPED: {
x = _frames[i + BoneTimeline2::VALUE1];
y = _frames[i + BoneTimeline2::VALUE2];
break;
}
default: {
x = getBezierValue(time, i, BoneTimeline2::VALUE1, curveType - BoneTimeline2::BEZIER);
y = getBezierValue(time, i, BoneTimeline2::VALUE2, curveType + BoneTimeline2::BEZIER_SIZE - BoneTimeline2::BEZIER);
}
}
x *= setup._scaleX;
y *= setup._scaleY;
if (alpha == 1) {
if (blend == MixBlend_Add) {
pose._scaleX += x - setup._scaleX;
pose._scaleY += y - setup._scaleY;
} else {
pose._scaleX = x;
pose._scaleY = y;
}
} else {
float bx, by;
if (direction == MixDirection_Out) {
switch (blend) {
case MixBlend_Setup:
bx = setup._scaleX;
by = setup._scaleY;
pose._scaleX = bx + (MathUtil::abs(x) * MathUtil::sign(bx) - bx) * alpha;
pose._scaleY = by + (MathUtil::abs(y) * MathUtil::sign(by) - by) * alpha;
break;
case MixBlend_First:
case MixBlend_Replace:
bx = pose._scaleX;
by = pose._scaleY;
pose._scaleX = bx + (MathUtil::abs(x) * MathUtil::sign(bx) - bx) * alpha;
pose._scaleY = by + (MathUtil::abs(y) * MathUtil::sign(by) - by) * alpha;
break;
case MixBlend_Add:
pose._scaleX += (x - setup._scaleX) * alpha;
pose._scaleY += (y - setup._scaleY) * alpha;
}
} else {
switch (blend) {
case MixBlend_Setup:
bx = MathUtil::abs(setup._scaleX) * MathUtil::sign(x);
by = MathUtil::abs(setup._scaleY) * MathUtil::sign(y);
pose._scaleX = bx + (x - bx) * alpha;
pose._scaleY = by + (y - by) * alpha;
break;
case MixBlend_First:
case MixBlend_Replace:
bx = MathUtil::abs(pose._scaleX) * MathUtil::sign(x);
by = MathUtil::abs(pose._scaleY) * MathUtil::sign(y);
pose._scaleX = bx + (x - bx) * alpha;
pose._scaleY = by + (y - by) * alpha;
break;
case MixBlend_Add:
pose._scaleX += (x - setup._scaleX) * alpha;
pose._scaleY += (y - setup._scaleY) * alpha;
}
}
}
}
RTTI_IMPL(ScaleXTimeline, BoneTimeline1)
ScaleXTimeline::ScaleXTimeline(size_t frameCount, size_t bezierCount, int boneIndex)
: BoneTimeline1(frameCount, bezierCount, boneIndex, Property_ScaleX) {
}
void ScaleXTimeline::_apply(BoneLocal &pose, BoneLocal &setup, float time, float alpha, MixBlend blend, MixDirection direction) {
pose._scaleX = getScaleValue(time, alpha, blend, direction, pose._scaleX, setup._scaleX);
}
RTTI_IMPL(ScaleYTimeline, BoneTimeline1)
ScaleYTimeline::ScaleYTimeline(size_t frameCount, size_t bezierCount, int boneIndex)
: BoneTimeline1(frameCount, bezierCount, boneIndex, Property_ScaleY) {
}
void ScaleYTimeline::_apply(BoneLocal &pose, BoneLocal &setup, float time, float alpha, MixBlend blend, MixDirection direction) {
pose._scaleY = getScaleValue(time, alpha, blend, direction, pose._scaleY, setup._scaleY);
}