2018-06-08 01:59:47 +08:00

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# spine-csharp
The spine-csharp runtime provides functionality to load and manipulate [Spine](http://esotericsoftware.com) skeletal animation data using C# (C Sharp). It does not perform rendering but can be extended to enable Spine animations for other C#-based projects.
## Licensing
This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
## Spine version
spine-csharp works with data exported from Spine 3.7.xx.
spine-csharp supports all Spine features.
## Setup
1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it as a zip via the download button above.
1. Open the `spine-csharp.sln` Visual Studio 2015 Community project file.
Alternatively, the contents of the `spine-csharp/src` directory can be copied into your project.
## Runtimes Extending spine-csharp
- [spine-monogame](../spine-monogame)
- [spine-tk2d](../spine-tk2d)
- [spine-unity](../spine-unity)
- [spine-xna](../spine-xna)