2013-03-30 04:14:51 +01:00

115 lines
3.2 KiB
C++

#ifndef SPINE_ANIMATION_H_
#define SPINE_ANIMATION_H_
#include <spine/Skeleton.h>
#ifdef __cplusplus
namespace spine {
extern "C" {
#endif
typedef struct Timeline Timeline;
typedef struct {
int timelineCount;
Timeline** timelines;
float duration;
} Animation;
Animation* Animation_create (int timelineCount);
void Animation_dispose (Animation* animation);
void Animation_apply (const Animation* animation, Skeleton* skeleton, float time, int/*bool*/loop);
void Animation_mix (const Animation* animation, Skeleton* skeleton, float time, int/*bool*/loop, float alpha);
/**/
struct Timeline {
void (*_apply) (const Timeline* timeline, Skeleton* skeleton, float time, float alpha);
void (*_dispose) (Timeline* timeline);
};
void Timeline_dispose (Timeline* timeline);
void Timeline_apply (const Timeline* timeline, Skeleton* skeleton, float time, float alpha);
/**/
typedef struct {
Timeline super;
float* curves; /* dfx, dfy, ddfx, ddfy, dddfx, dddfy, ... */
} CurveTimeline;
void CurveTimeline_setLinear (CurveTimeline* timeline, int frameIndex);
void CurveTimeline_setStepped (CurveTimeline* timeline, int frameIndex);
/* Sets the control handle positions for an interpolation bezier curve used to transition from this keyframe to the next.
* cx1 and cx2 are from 0 to 1, representing the percent of time between the two keyframes. cy1 and cy2 are the percent of
* the difference between the keyframe's values. */
void CurveTimeline_setCurve (CurveTimeline* timeline, int frameIndex, float cx1, float cy1, float cx2, float cy2);
float CurveTimeline_getCurvePercent (CurveTimeline* timeline, int frameIndex, float percent);
/**/
typedef struct BaseTimeline {
CurveTimeline super;
int const frameCount;
float* const frames; /* time, angle, ... for rotate. time, x, y, ... for translate and scale. */
int boneIndex;
} RotateTimeline;
RotateTimeline* RotateTimeline_create (int frameCount);
void RotateTimeline_setFrame (RotateTimeline* timeline, int frameIndex, float time, float angle);
/**/
typedef struct BaseTimeline TranslateTimeline;
TranslateTimeline* TranslateTimeline_create (int frameCount);
void TranslateTimeline_setFrame (TranslateTimeline* timeline, int frameIndex, float time, float x, float y);
/**/
typedef struct BaseTimeline ScaleTimeline;
ScaleTimeline* ScaleTimeline_create (int frameCount);
void ScaleTimeline_setFrame (ScaleTimeline* timeline, int frameIndex, float time, float x, float y);
/**/
typedef struct {
CurveTimeline super;
int const frameCount;
float* const frames; /* time, r, g, b, a, ... */
int slotIndex;
} ColorTimeline;
ColorTimeline* ColorTimeline_create (int frameCount);
void ColorTimeline_setFrame (ColorTimeline* timeline, int frameIndex, float time, float r, float g, float b, float a);
/**/
typedef struct {
Timeline super;
int const frameCount;
float* const frames; /* time, ... */
int slotIndex;
const char** const attachmentNames;
} AttachmentTimeline;
AttachmentTimeline* AttachmentTimeline_create (int frameCount);
/* @param attachmentName May be 0. */
void AttachmentTimeline_setFrame (AttachmentTimeline* timeline, int frameIndex, float time, const char* attachmentName);
#ifdef __cplusplus
}
}
#endif
#endif /* SPINE_ANIMATION_H_ */