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- directory has been changed from 3.0 to just 3 - the example objective-c files end in .m not .cpp - the runtime requires CCRenderer, which I believe is only available in 3.1+
1.5 KiB
1.5 KiB
spine-cocos2d-iphone v3.0
The spine-cocos2d-iphone runtime provides functionality to load, manipulate and render Spine skeletal animation data using cocos2d-iphone. spine-cocos2d-iphone is based on spine-c.
Setup
- Download the Spine Runtimes source using git or by downloading it as a zip.
- Place the contents of a cocos2d version 3.1 (or higher) distribution into the
spine-cocos2d-iphone/3/cocos2ddirectory. - Open the Xcode project file for iOS or Mac from the
spine-cocos2d-iphone/3directory.
Alternatively, the contents of the spine-c/src, spine-c/include and spine-cocos2d-iphone/3/src directories can be copied into your project. Be sure your header search path will find the contents of the spine-c/include and spine-cocos2d-iphone/3/src directories. Note that the includes use spine/Xxx.h, so the spine directory cannot be omitted when copying the files.
Examples
Links
podspec (maintained externally)