Nate Heagy 01c767bae9 Readme fixes
- directory has been changed from 3.0 to just 3
- the example objective-c files end in .m not .cpp
- the runtime requires CCRenderer, which I believe is only available in 3.1+
2015-01-22 19:53:59 -06:00

1.5 KiB

spine-cocos2d-iphone v3.0

The spine-cocos2d-iphone runtime provides functionality to load, manipulate and render Spine skeletal animation data using cocos2d-iphone. spine-cocos2d-iphone is based on spine-c.

Setup

  1. Download the Spine Runtimes source using git or by downloading it as a zip.
  2. Place the contents of a cocos2d version 3.1 (or higher) distribution into the spine-cocos2d-iphone/3/cocos2d directory.
  3. Open the Xcode project file for iOS or Mac from the spine-cocos2d-iphone/3 directory.

Alternatively, the contents of the spine-c/src, spine-c/include and spine-cocos2d-iphone/3/src directories can be copied into your project. Be sure your header search path will find the contents of the spine-c/include and spine-cocos2d-iphone/3/src directories. Note that the includes use spine/Xxx.h, so the spine directory cannot be omitted when copying the files.

Examples

Spineboy Golbins

podspec (maintained externally)