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21 lines
1.5 KiB
Markdown
21 lines
1.5 KiB
Markdown
# spine-cocos2dx v2
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The spine-cocos2dx runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [cocos2d-x](http://www.cocos2d-x.org/). spine-cocos2dx is based on [spine-c](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-c).
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## Setup
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1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip).
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1. Place the contents of a cocos2d-x version 2.2.3 distribution into the `spine-cocos2dx/2/cocos2dx` directory.
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1. Open the XCode (Mac) or Visual C++ 2012 Express (Windows) project file from the `spine-cocos2dx/2/example` directory. Build files are also provided for Android.
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Alternatively, the contents of the `spine-c/src`, `spine-c/include` and `spine-cocos2dx/2/src` directories can be copied into your project. Be sure your header search path will find the contents of the `spine-c/include` and `spine-cocos2dx/2/src` directories. Note that the includes use `spine/Xxx.h`, so the `spine` directory cannot be omitted when copying the files.
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## Notes
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- Images are premultiplied by cocos2d-x, so the Spine atlas images should *not* use premultiplied alpha.
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## Examples
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- [Spineboy](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/2/example/Classes/SpineboyExample.cpp)
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- [Golbins](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/2/example/Classes/GoblinsExample.cpp)
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