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spine-runtimes
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spine-unity
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Spine Examples
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Spine Skeletons
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spineboy-pro
History
Harald Csaszar
cd1a55b0af
Merge branch '4.0' into 4.1-beta
2021-12-21 13:38:47 +01:00
..
ReferenceAssets
[unity] Fixed
Getting Started/4 Object Oriented Sample
to no longer use Spineboy-unity asset but Spineboy-pro instead (which is included as a complete Spine example project on the editor side). See
#1628
.
2020-03-10 12:41:51 +01:00
ReferenceAssets.meta
[unity] Fixed
Getting Started/4 Object Oriented Sample
to no longer use Spineboy-unity asset but Spineboy-pro instead (which is included as a complete Spine example project on the editor side). See
#1628
.
2020-03-10 12:41:51 +01:00
spineboy_spineboy.mat
…
spineboy_spineboy.mat.meta
…
spineboy-pro_Atlas.asset
…
spineboy-pro_Atlas.asset.meta
…
spineboy-pro_Material.mat
[unity] Updated example skeletons for 4.0.27+ format changes of previous csharp commit 7ef2fc9.
2020-11-16 21:23:55 +01:00
spineboy-pro_Material.mat.meta
…
spineboy-pro_SkeletonData.asset
…
spineboy-pro_SkeletonData.asset.meta
…
spineboy-pro.atlas.txt
[runtimes] Fixed owl example project, export and runtime scripts
2021-09-14 00:02:04 +02:00
spineboy-pro.atlas.txt.meta
…
spineboy-pro.json
[csharp][unity] Port sequence attachment. See
#1956
. Also port of other 4.1-beta branch changes compared to 4.0.
2021-11-03 15:26:22 +01:00
spineboy-pro.json.meta
…
spineboy-pro.png
[csharp][unity] Port sequence attachment. See
#1956
. Also port of other 4.1-beta branch changes compared to 4.0.
2021-11-03 15:26:22 +01:00
spineboy-pro.png.meta
[unity] Minor: unified TextureType of all example skeleton atlas textures to
Default
. Some were set to
Sprite (2D and UI)
which caused confusion.
2021-12-16 11:22:32 +01:00