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spine-runtimes/spine-cocos2dx/example
History
badlogic 5d974e4480 Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375.
2019-06-13 15:58:16 +02:00
..
Classes
Updated license headers and LICENSE files.
2019-05-02 11:38:19 +02:00
proj.android
[cocos2dx] Fixed Android example project.
2018-06-05 11:48:54 +02:00
proj.ios_mac
[cocos2dx][cocos2dobjc] Renderers must not render slots with inactive bones.
2019-06-06 16:33:30 +02:00
proj.linux
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
2016-06-22 15:23:31 +02:00
proj.win32
[ue4] Updated example project to 4.20. Fixed re-import of skeletons, see #1177.
2018-09-25 15:46:09 +02:00
Resources/common
Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375.
2019-06-13 15:58:16 +02:00
.cocos-project.json
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
2016-06-22 15:23:31 +02:00
.gitignore
[cocos2dx] Clean-up
2016-10-11 16:06:49 +02:00
CMakeLists.txt
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
2016-06-22 15:23:31 +02:00
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