mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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80 lines
3.1 KiB
C#
80 lines
3.1 KiB
C#
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated September 24, 2021. Replaces all prior versions.
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*
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* Copyright (c) 2013-2021, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.IO;
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#if WINDOWS_STOREAPP
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using System.Threading.Tasks;
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using Windows.Storage;
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#endif
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namespace Spine {
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static public class Util {
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#if WINDOWS_STOREAPP
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private static async Task<Texture2D> LoadFile(GraphicsDevice device, String path) {
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var folder = Windows.ApplicationModel.Package.Current.InstalledLocation;
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var file = await folder.GetFileAsync(path).AsTask().ConfigureAwait(false);
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try {
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return Util.LoadTexture(device, await file.OpenStreamForReadAsync().ConfigureAwait(false));
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} catch (Exception ex) {
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throw new Exception("Error reading texture file: " + path, ex);
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}
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}
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static public Texture2D LoadTexture (GraphicsDevice device, String path) {
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return LoadFile(device, path).Result;
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}
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#else
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static public Texture2D LoadTexture (GraphicsDevice device, String path) {
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#if WINDOWS_PHONE
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Stream stream = Microsoft.Xna.Framework.TitleContainer.OpenStream(path);
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using (Stream input = stream) {
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#else
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using (Stream input = new FileStream(path, FileMode.Open, FileAccess.Read)) {
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#endif
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try {
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return Util.LoadTexture(device, input);
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} catch (Exception ex) {
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throw new Exception("Error reading texture file: " + path, ex);
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}
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}
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}
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#endif
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static public Texture2D LoadTexture (GraphicsDevice device, Stream input) {
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return Texture2D.FromStream(device, input);
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}
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}
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}
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