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spine-runtimes/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders
History
Harald Csaszar 8a30203ab9 [unity] Fixed incorrect normal orientation for lighting in URP 2D shaders. Closes #2023. Fixed compile error of URP/2D/Spine/Sprite shader on Unity 2021.2. Closes #2022.
2022-01-18 19:03:12 +01:00
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2D
[unity] Fixed incorrect normal orientation for lighting in URP 2D shaders. Closes #2023. Fixed compile error of URP/2D/Spine/Sprite shader on Unity 2021.2. Closes #2022.
2022-01-18 19:03:12 +01:00
Include
[unity] Fixed URP shader compile error at Unity 2021.2 (with URP 12.0 and newer). Closes #1912. Added commented-out include references to spine-core include files using package name, to be used when spine-unity is used via UPM package.
2021-10-29 16:16:12 +02:00
Outline
[unity] Now all URP and LWRP shaders support SRP batching. Closes #1813.
2020-12-02 20:23:31 +01:00
2D.meta
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Include.meta
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Outline.meta
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Spine-Skeleton-URP.shader
[unity] Now all URP and LWRP shaders support SRP batching. Closes #1813.
2020-12-02 20:23:31 +01:00
Spine-Skeleton-URP.shader.meta
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Spine-SkeletonLit-URP.shader
[unity] All lit shaders now provide an additional parameter Light Affects Additive which defaults to false. This re-introduces flexibility taken away in commit aa46f411. See #1301.
2021-04-07 19:54:08 +02:00
Spine-SkeletonLit-URP.shader.meta
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Spine-Sprite-URP.shader
[unity] Removed unnecessary URP shader variants that lead to very high compile time. Closes #1974.
2021-10-29 13:20:45 +02:00
Spine-Sprite-URP.shader.meta
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