mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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83 lines
3.3 KiB
C#
83 lines
3.3 KiB
C#
/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.3
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*
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* Copyright (c) 2013-2015, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to use, install, execute and perform the Spine
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* Runtimes Software (the "Software") and derivative works solely for personal
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* or internal use. Without the written permission of Esoteric Software (see
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* Section 2 of the Spine Software License Agreement), you may not (a) modify,
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* translate, adapt or otherwise create derivative works, improvements of the
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* Software or develop new applications using the Software or (b) remove,
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* delete, alter or obscure any trademarks or any copyright, trademark, patent
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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using System.IO;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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#if WINDOWS_STOREAPP
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using System.Threading.Tasks;
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using Windows.Storage;
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#endif
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namespace Spine {
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static public class Util {
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#if WINDOWS_STOREAPP
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private static async Task<Texture2D> LoadFile(GraphicsDevice device, String path) {
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var folder = Windows.ApplicationModel.Package.Current.InstalledLocation;
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var file = await folder.GetFileAsync(path).AsTask().ConfigureAwait(false);
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try {
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return Util.LoadTexture(device, await file.OpenStreamForReadAsync().ConfigureAwait(false));
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} catch (Exception ex) {
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throw new Exception("Error reading texture file: " + path, ex);
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}
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}
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static public Texture2D LoadTexture (GraphicsDevice device, String path) {
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return LoadFile(device, path).Result;
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}
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#else
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static public Texture2D LoadTexture (GraphicsDevice device, String path) {
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#if WINDOWS_PHONE
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Stream stream = Microsoft.Xna.Framework.TitleContainer.OpenStream(path);
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using (Stream input = stream)
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{
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#else
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using (Stream input = new FileStream(path, FileMode.Open, FileAccess.Read)) {
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#endif
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try {
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return Util.LoadTexture(device, input);
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} catch (Exception ex) {
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throw new Exception("Error reading texture file: " + path, ex);
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}
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}
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}
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#endif
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static public Texture2D LoadTexture (GraphicsDevice device, Stream input) {
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return Texture2D.FromStream(device, input);
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}
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}
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}
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