83 lines
3.3 KiB
C#

/******************************************************************************
* Spine Runtimes Software License
* Version 2.3
*
* Copyright (c) 2013-2015, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to use, install, execute and perform the Spine
* Runtimes Software (the "Software") and derivative works solely for personal
* or internal use. Without the written permission of Esoteric Software (see
* Section 2 of the Spine Software License Agreement), you may not (a) modify,
* translate, adapt or otherwise create derivative works, improvements of the
* Software or develop new applications using the Software or (b) remove,
* delete, alter or obscure any trademarks or any copyright, trademark, patent
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
#if WINDOWS_STOREAPP
using System.Threading.Tasks;
using Windows.Storage;
#endif
namespace Spine {
static public class Util {
#if WINDOWS_STOREAPP
private static async Task<Texture2D> LoadFile(GraphicsDevice device, String path) {
var folder = Windows.ApplicationModel.Package.Current.InstalledLocation;
var file = await folder.GetFileAsync(path).AsTask().ConfigureAwait(false);
try {
return Util.LoadTexture(device, await file.OpenStreamForReadAsync().ConfigureAwait(false));
} catch (Exception ex) {
throw new Exception("Error reading texture file: " + path, ex);
}
}
static public Texture2D LoadTexture (GraphicsDevice device, String path) {
return LoadFile(device, path).Result;
}
#else
static public Texture2D LoadTexture (GraphicsDevice device, String path) {
#if WINDOWS_PHONE
Stream stream = Microsoft.Xna.Framework.TitleContainer.OpenStream(path);
using (Stream input = stream)
{
#else
using (Stream input = new FileStream(path, FileMode.Open, FileAccess.Read)) {
#endif
try {
return Util.LoadTexture(device, input);
} catch (Exception ex) {
throw new Exception("Error reading texture file: " + path, ex);
}
}
}
#endif
static public Texture2D LoadTexture (GraphicsDevice device, Stream input) {
return Texture2D.FromStream(device, input);
}
}
}