spine-runtimes/spine-haxe/example/src/AnimationBoundExample.hx
2024-06-04 09:13:52 +02:00

104 lines
5.0 KiB
Haxe

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import Scene.SceneManager;
import openfl.utils.Assets;
import spine.SkeletonData;
import spine.Physics;
import spine.animation.AnimationStateData;
import spine.atlas.TextureAtlas;
import spine.starling.SkeletonSprite;
import spine.starling.StarlingTextureLoader;
import starling.core.Starling;
import starling.events.TouchEvent;
import starling.events.TouchPhase;
import starling.display.Quad;
class AnimationBoundExample extends Scene {
var loadBinary = false;
var skeletonSpriteClipping: SkeletonSprite;
var skeletonSpriteNoClipping: SkeletonSprite;
public function load():Void {
background.color = 0x333333;
var scale = .2;
var atlas = new TextureAtlas(Assets.getText("assets/spineboy.atlas"), new StarlingTextureLoader("assets/spineboy.atlas"));
var skeletondata = SkeletonData.from(Assets.getText("assets/spineboy-pro.json"), atlas);
var animationStateDataClipping = new AnimationStateData(skeletondata);
animationStateDataClipping.defaultMix = 0.25;
skeletonSpriteClipping = new SkeletonSprite(skeletondata, animationStateDataClipping);
skeletonSpriteClipping.skeleton.updateWorldTransform(Physics.update);
skeletonSpriteClipping.scale = scale;
skeletonSpriteClipping.x = Starling.current.stage.stageWidth / 3 * 2;
skeletonSpriteClipping.y = Starling.current.stage.stageHeight / 2;
var animationClipping = skeletonSpriteClipping.state.setAnimationByName(0, "portal", true).animation;
var animationBoundClipping = skeletonSpriteClipping.getAnimationBounds(animationClipping, true);
var quad:Quad = new Quad(animationBoundClipping.width * scale, animationBoundClipping.height * scale, 0xc70000);
quad.x = skeletonSpriteClipping.x + animationBoundClipping.x * scale;
quad.y = skeletonSpriteClipping.y + animationBoundClipping.y * scale;
var animationStateDataNoClipping = new AnimationStateData(skeletondata);
animationStateDataNoClipping.defaultMix = 0.25;
skeletonSpriteNoClipping = new SkeletonSprite(skeletondata, animationStateDataNoClipping);
skeletonSpriteNoClipping.skeleton.updateWorldTransform(Physics.update);
skeletonSpriteNoClipping.scale = scale;
skeletonSpriteNoClipping.x = Starling.current.stage.stageWidth / 3;
skeletonSpriteNoClipping.y = Starling.current.stage.stageHeight / 2;
var animationNoClipping = skeletonSpriteNoClipping.state.setAnimationByName(0, "portal", true).animation;
var animationBoundNoClipping = skeletonSpriteNoClipping.getAnimationBounds(animationNoClipping, false);
var quadNoClipping:Quad = new Quad(animationBoundNoClipping.width * scale, animationBoundNoClipping.height * scale, 0xc70000);
quadNoClipping.x = skeletonSpriteNoClipping.x + animationBoundNoClipping.x * scale;
quadNoClipping.y = skeletonSpriteNoClipping.y + animationBoundNoClipping.y * scale;
addChild(quad);
addChild(quadNoClipping);
addChild(skeletonSpriteClipping);
addChild(skeletonSpriteNoClipping);
addText("Animation bound without clipping", 75, 350);
addText("Animation bound with clipping", 370, 350);
addText("Red area is the animation bound", 240, 400);
juggler.add(skeletonSpriteClipping);
juggler.add(skeletonSpriteNoClipping);
addEventListener(TouchEvent.TOUCH, onTouch);
}
public function onTouch(e:TouchEvent) {
var touch = e.getTouch(this);
if (touch != null && touch.phase == TouchPhase.ENDED) {
SceneManager.getInstance().switchScene(new ControlBonesExample());
}
}
}