spine-runtimes/spine-haxe/example/src/CloudPotExample.hx

79 lines
3.2 KiB
Haxe

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import spine.BlendMode;
import Scene.SceneManager;
import openfl.utils.Assets;
import spine.SkeletonData;
import spine.Physics;
import spine.animation.AnimationStateData;
import spine.atlas.TextureAtlas;
import spine.starling.SkeletonSprite;
import spine.starling.StarlingTextureLoader;
import starling.core.Starling;
import starling.events.TouchEvent;
import starling.events.TouchPhase;
class CloudPotExample extends Scene {
var loadBinary = false;
public function load():Void {
background.color = 0x333333;
var atlas = new TextureAtlas(Assets.getText("assets/cloud-pot.atlas"), new StarlingTextureLoader("assets/cloud-pot.atlas"));
var skeletondata = SkeletonData.from(Assets.getText("assets/cloud-pot.json"), atlas);
var animationStateData = new AnimationStateData(skeletondata);
animationStateData.defaultMix = 0.25;
var skeletonSprite = new SkeletonSprite(skeletondata, animationStateData);
skeletonSprite.skeleton.updateWorldTransform(Physics.update);
var bounds = skeletonSprite.skeleton.getBounds();
skeletonSprite.scale = 0.2;
skeletonSprite.x = Starling.current.stage.stageWidth / 2;
skeletonSprite.y = Starling.current.stage.stageHeight / 2;
skeletonSprite.state.setAnimationByName(0, "playing-in-the-rain", true);
addChild(skeletonSprite);
juggler.add(skeletonSprite);
addEventListener(TouchEvent.TOUCH, onTouch);
}
public function onTouch(e:TouchEvent) {
var touch = e.getTouch(this);
if (touch != null && touch.phase == TouchPhase.ENDED) {
SceneManager.getInstance().switchScene(new AnimationBoundExample());
}
}
}