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spine-runtimes/spine-unity/Assets/Spine/Runtime/spine-unity/Mesh Generation
History
Harald Csaszar 962cdf844e [unity] Fixed incorrect too dark (transparent) display of additive slots when in Linear color space. Closes #2552.
2024-06-17 20:50:24 +02:00
..
DoubleBuffered.cs
Updated license headers.
2023-07-31 13:29:16 +02:00
DoubleBuffered.cs.meta
[unity] Reorganize folders for asmdef compatibility. Remove old files.
2018-05-29 12:58:49 +08:00
MeshGenerator.cs
[unity] Fixed incorrect too dark (transparent) display of additive slots when in Linear color space. Closes #2552.
2024-06-17 20:50:24 +02:00
MeshGenerator.cs.meta
[unity] Cleanup: Split the file Mesh Generation/SpineMesh into 4 separate files for each contained class. No API changes.
2019-07-17 02:17:03 +02:00
MeshRendererBuffers.cs
[unity] Ported 4.2-beta physics. Updated skeleton assets.
2023-11-17 17:18:18 +01:00
MeshRendererBuffers.cs.meta
[unity] Cleanup: Split the file Mesh Generation/SpineMesh into 4 separate files for each contained class. No API changes.
2019-07-17 02:17:03 +02:00
SkeletonRendererInstruction.cs
[unity] Fixed SkeletonRenderSeparator mesh being broken with slot alpha 0. Closes #2532.
2024-05-21 21:38:29 +02:00
SkeletonRendererInstruction.cs.meta
[unity] Cleanup: Split the file Mesh Generation/SpineMesh into 4 separate files for each contained class. No API changes.
2019-07-17 02:17:03 +02:00
SpineMesh.cs
Updated license headers.
2023-07-31 13:29:16 +02:00
SpineMesh.cs.meta
[unity] Reorganize folders for asmdef compatibility. Remove old files.
2018-05-29 12:58:49 +08:00
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