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24 lines
1.2 KiB
Markdown
24 lines
1.2 KiB
Markdown
- 4.3 release work
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- update docs
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- [ ] spine-godot
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- [ ] spine-ue (setToSetupXXX nodes have been renamed to follow new nomenclature)
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- [x] spine-c
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- [x] spine-cpp
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- [x] spine-flutter
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- [x] spine-ios
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- [x] spine-sdl
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- [x] spine-sfml
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- [x] spine-glfw
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- Port C++ SkeletonRenderer and RenderCommands to all runtimes
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- Will be used to snapshottesting via HeadlessTest, see also tests/
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- Can go into main package in all core runtimes, except for spine-libgdx, where it must go next to SkeletonSerializer in spine-libgdx-tests
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- Generate Godot wrappers from C++ types and/or spine-c generate() (unlike dart-writer.ts)?
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- headless-test improvements
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- should take cli args for ad-hoc testing
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- if none are given, should execute a set of (regression) tests and output individual test snapshots one after the other as jsonl
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- All headless tests must have the same test suite
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- test runner must know how to deal with this mode
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- Add serializer generator for C#
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- Add serializer generator for TypeScript
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- spine-c/codegen type extractor should also report typedefs like typedef long long PropertyId; so primitive type to some name, and we need to handle that in the codegen |