2025-09-11 01:09:23 +02:00

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- 4.3 release work
- update docs
- [ ] spine-godot
- [ ] spine-ue (setToSetupXXX nodes have been renamed to follow new nomenclature)
- [x] spine-c
- [x] spine-cpp
- [x] spine-flutter
- [x] spine-ios
- [x] spine-sdl
- [x] spine-sfml
- [x] spine-glfw
- Port C++ SkeletonRenderer and RenderCommands to all runtimes
- Will be used to snapshottesting via HeadlessTest, see also tests/
- Can go into main package in all core runtimes, except for spine-libgdx, where it must go next to SkeletonSerializer in spine-libgdx-tests
- Generate Godot wrappers from C++ types and/or spine-c generate() (unlike dart-writer.ts)?
- headless-test improvements
- should take cli args for ad-hoc testing
- if none are given, should execute a set of (regression) tests and output individual test snapshots one after the other as jsonl
- All headless tests must have the same test suite
- test runner must know how to deal with this mode
- Add serializer generator for C#
- Add serializer generator for TypeScript
- spine-c/codegen type extractor should also report typedefs like typedef long long PropertyId; so primitive type to some name, and we need to handle that in the codegen