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spine-runtimes
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spine-runtimes
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spine-ue4
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Plugins
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RuntimeMeshComponentPlugin
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RuntimeMeshComponent
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badlogic
67b8aed689
[ue4] Fixed collision mesh cooking. See
#1085
2018-03-20 16:40:57 +01:00
..
RuntimeMeshComponent.cpp
[ue4] Fixed collision mesh cooking. See
#1085
2018-03-20 16:40:57 +01:00
RuntimeMeshComponentPlugin.cpp
[ue4] Switched to the excellent RuntimeMeshComponent by Koderz. Gives greater flexibility regarding vertex format and a bit of a performance boost
2017-05-22 18:00:59 +02:00
RuntimeMeshComponentPluginPrivatePCH.h
[ue4] Switched to the excellent RuntimeMeshComponent by Koderz. Gives greater flexibility regarding vertex format and a bit of a performance boost
2017-05-22 18:00:59 +02:00
RuntimeMeshCore.cpp
[ue4] Switched to the excellent RuntimeMeshComponent by Koderz. Gives greater flexibility regarding vertex format and a bit of a performance boost
2017-05-22 18:00:59 +02:00
RuntimeMeshGenericVertex.cpp
[ue4] Using packed vertex format, implemented two color tint in test material.
2017-05-23 14:26:34 +02:00
RuntimeMeshLibrary.cpp
[ue4] Switched to the excellent RuntimeMeshComponent by Koderz. Gives greater flexibility regarding vertex format and a bit of a performance boost
2017-05-22 18:00:59 +02:00
TessellationUtilities.cpp
[ue4] Switched to the excellent RuntimeMeshComponent by Koderz. Gives greater flexibility regarding vertex format and a bit of a performance boost
2017-05-22 18:00:59 +02:00
TessellationUtilities.h
[ue4] Switched to the excellent RuntimeMeshComponent by Koderz. Gives greater flexibility regarding vertex format and a bit of a performance boost
2017-05-22 18:00:59 +02:00