2026-03-03 17:03:42 -04:00

102 lines
3.8 KiB
Java

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package com.esotericsoftware.spine;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
/** Smoke test for sequence attachments using the Dragon example. Mirrors the old runtime Sequence example setup: dragon-ess.skel
* + dragon-pma.atlas + flying animation. */
public class SequenceTest extends ApplicationAdapter {
OrthographicCamera camera;
PolygonSpriteBatch batch;
SkeletonRenderer renderer;
TextureAtlas atlas;
Skeleton skeleton;
AnimationState state;
public void create () {
camera = new OrthographicCamera();
camera.setToOrtho(false);
batch = new PolygonSpriteBatch();
renderer = new SkeletonRenderer();
renderer.setPremultipliedAlpha(true);
atlas = new TextureAtlas(Gdx.files.internal("dragon/dragon-pma.atlas"));
SkeletonBinary binary = new SkeletonBinary(atlas);
SkeletonData skeletonData = binary.readSkeletonData(Gdx.files.internal("dragon/dragon-ess.skel"));
skeleton = new Skeleton(skeletonData);
skeleton.setScale(0.6f, 0.6f);
skeleton.setPosition(Gdx.graphics.getWidth() / 2f, 120);
state = new AnimationState(new AnimationStateData(skeletonData));
state.setAnimation(0, "flying", true);
}
public void render () {
float delta = Gdx.graphics.getDeltaTime();
state.update(delta);
state.apply(skeleton);
skeleton.update(delta);
skeleton.updateWorldTransform(Physics.update);
Gdx.gl.glClearColor(0.5f, 0.5f, 0.5f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
camera.update();
batch.getProjectionMatrix().set(camera.combined);
batch.begin();
renderer.draw(batch, skeleton);
batch.end();
}
public void resize (int width, int height) {
camera.setToOrtho(false);
skeleton.setPosition(width / 2f, 120);
}
public void dispose () {
atlas.dispose();
batch.dispose();
}
static public void main (String[] args) throws Exception {
new Lwjgl3Application(new SequenceTest());
}
}