spine-runtimes/spine-godot/spine_godot/SpineTransformConstraint.cpp
2022-07-18 10:27:42 +02:00

171 lines
6.7 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpineTransformConstraint.h"
#include "SpineCommon.h"
#include "SpineSprite.h"
void SpineTransformConstraint::_bind_methods() {
ClassDB::bind_method(D_METHOD("update"), &SpineTransformConstraint::update);
ClassDB::bind_method(D_METHOD("get_data"), &SpineTransformConstraint::get_data);
ClassDB::bind_method(D_METHOD("get_bones"), &SpineTransformConstraint::get_bones);
ClassDB::bind_method(D_METHOD("get_target"), &SpineTransformConstraint::get_target);
ClassDB::bind_method(D_METHOD("set_target", "v"), &SpineTransformConstraint::set_target);
ClassDB::bind_method(D_METHOD("get_mix_rotate"), &SpineTransformConstraint::get_mix_rotate);
ClassDB::bind_method(D_METHOD("set_mix_rotate", "v"), &SpineTransformConstraint::set_mix_rotate);
ClassDB::bind_method(D_METHOD("get_mix_x"), &SpineTransformConstraint::get_mix_x);
ClassDB::bind_method(D_METHOD("set_mix_x", "v"), &SpineTransformConstraint::set_mix_x);
ClassDB::bind_method(D_METHOD("get_mix_y"), &SpineTransformConstraint::get_mix_y);
ClassDB::bind_method(D_METHOD("set_mix_y", "v"), &SpineTransformConstraint::set_mix_y);
ClassDB::bind_method(D_METHOD("get_mix_scale_x"), &SpineTransformConstraint::get_mix_scale_x);
ClassDB::bind_method(D_METHOD("set_mix_scale_x", "v"), &SpineTransformConstraint::set_mix_scale_x);
ClassDB::bind_method(D_METHOD("get_mix_scale_y"), &SpineTransformConstraint::get_mix_scale_y);
ClassDB::bind_method(D_METHOD("set_mix_scale_y", "v"), &SpineTransformConstraint::set_mix_scale_y);
ClassDB::bind_method(D_METHOD("get_mix_shear_y"), &SpineTransformConstraint::get_mix_shear_y);
ClassDB::bind_method(D_METHOD("set_mix_shear_y", "v"), &SpineTransformConstraint::set_mix_shear_y);
ClassDB::bind_method(D_METHOD("is_active"), &SpineTransformConstraint::is_active);
ClassDB::bind_method(D_METHOD("set_active", "v"), &SpineTransformConstraint::set_active);
}
void SpineTransformConstraint::update() {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->update();
}
int SpineTransformConstraint::get_order() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getOrder();
}
Ref<SpineTransformConstraintData> SpineTransformConstraint::get_data() {
SPINE_CHECK(get_spine_object(), nullptr)
auto &data = get_spine_object()->getData();
Ref<SpineTransformConstraintData> data_ref(memnew(SpineTransformConstraintData));
data_ref->set_spine_object(*get_spine_owner()->get_skeleton_data_res(), &data);
return data_ref;
}
Array SpineTransformConstraint::get_bones() {
Array result;
SPINE_CHECK(get_spine_object(), result)
auto &bones = get_spine_object()->getBones();
result.resize((int) bones.size());
for (int i = 0; i < bones.size(); ++i) {
auto bone = bones[i];
Ref<SpineBone> bone_ref(memnew(SpineBone));
bone_ref->set_spine_object(get_spine_owner(), bone);
result[i] = bone_ref;
}
return result;
}
Ref<SpineBone> SpineTransformConstraint::get_target() {
SPINE_CHECK(get_spine_object(), nullptr)
auto target = get_spine_object()->getTarget();
if (!target) return nullptr;
Ref<SpineBone> target_ref(memnew(SpineBone));
target_ref->set_spine_object(get_spine_owner(), target);
return target_ref;
}
void SpineTransformConstraint::set_target(Ref<SpineBone> v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setTarget(v.is_valid() && v->get_spine_object() ? v->get_spine_object() : nullptr);
}
float SpineTransformConstraint::get_mix_rotate() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getMixRotate();
}
void SpineTransformConstraint::set_mix_rotate(float v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setMixRotate(v);
}
float SpineTransformConstraint::get_mix_x() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getMixX();
}
void SpineTransformConstraint::set_mix_x(float v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setMixX(v);
}
float SpineTransformConstraint::get_mix_y() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getMixY();
}
void SpineTransformConstraint::set_mix_y(float v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setMixY(v);
}
float SpineTransformConstraint::get_mix_scale_x() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getMixScaleX();
}
void SpineTransformConstraint::set_mix_scale_x(float v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setMixScaleX(v);
}
float SpineTransformConstraint::get_mix_scale_y() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getMixScaleY();
}
void SpineTransformConstraint::set_mix_scale_y(float v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setMixScaleY(v);
}
float SpineTransformConstraint::get_mix_shear_y() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getMixShearY();
}
void SpineTransformConstraint::set_mix_shear_y(float v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setMixShearY(v);
}
bool SpineTransformConstraint::is_active() {
SPINE_CHECK(get_spine_object(), false)
return get_spine_object()->isActive();
}
void SpineTransformConstraint::set_active(bool v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setActive(v);
}