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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2025-12-21 01:36:02 +08:00
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7,866 Commits 17 Branches 33 Tags
Commit Graph

7 Commits

Author SHA1 Message Date
Mario Zechner
4239af0a1a [godot] Fix up formatter. 2022-05-31 12:29:25 +02:00
badlogic
4c417dd2c2 [godot] Rework invalidation of native spine objects, add unit test. 2022-04-26 23:34:57 +02:00
badlogic
7866fff884 [godot] Fix owners not being set correctly, more sanity checks. 2022-04-26 20:56:57 +02:00
badlogic
e807ef406c [godot] Prepare all classes for proper native object handling based on signals. 2022-04-26 17:04:00 +02:00
badlogic
19fc6bab8b [godot] Add SpineSlotNode to attach arbitrary trees to skeleton slots, have skeleton, bone, slot, and transforms reference the enclosing SpineSprite. 2022-04-22 13:20:26 +02:00
Mario Zechner
db8cba6637 [godot] Clean-up SpineTransformConstraint. 2022-04-20 13:39:44 +02:00
Mario Zechner
8bf0525020 [godot] Move spine_godot outside the Godot source tree. 2022-04-09 17:56:41 +02:00
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