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https://github.com/EsotericSoftware/spine-runtimes.git
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33 lines
1.0 KiB
C++
33 lines
1.0 KiB
C++
#include "to_rotate.h"
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#include <spine/spine.h>
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using namespace spine;
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spine_to_rotate spine_to_rotate_create(void) {
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return (spine_to_rotate) new (__FILE__, __LINE__) ToRotate();
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}
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void spine_to_rotate_dispose(spine_to_rotate self) {
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delete (ToRotate *) self;
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}
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spine_rtti spine_to_rotate_get_rtti(spine_to_rotate self) {
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ToRotate *_self = (ToRotate *) self;
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return (spine_rtti) &_self->getRTTI();
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}
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float spine_to_rotate_mix(spine_to_rotate self, spine_transform_constraint_pose pose) {
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ToRotate *_self = (ToRotate *) self;
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return _self->mix(*((TransformConstraintPose *) pose));
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}
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void spine_to_rotate_apply(spine_to_rotate self, spine_skeleton skeleton, spine_transform_constraint_pose pose, spine_bone_pose bone, float value,
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bool local, bool additive) {
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ToRotate *_self = (ToRotate *) self;
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_self->apply(*((Skeleton *) skeleton), *((TransformConstraintPose *) pose), *((BonePose *) bone), value, local, additive);
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}
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spine_rtti spine_to_rotate_rtti(void) {
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return (spine_rtti) &ToRotate::rtti;
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}
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