2025-07-15 22:56:12 +02:00

33 lines
1.0 KiB
C++

#include "to_rotate.h"
#include <spine/spine.h>
using namespace spine;
spine_to_rotate spine_to_rotate_create(void) {
return (spine_to_rotate) new (__FILE__, __LINE__) ToRotate();
}
void spine_to_rotate_dispose(spine_to_rotate self) {
delete (ToRotate *) self;
}
spine_rtti spine_to_rotate_get_rtti(spine_to_rotate self) {
ToRotate *_self = (ToRotate *) self;
return (spine_rtti) &_self->getRTTI();
}
float spine_to_rotate_mix(spine_to_rotate self, spine_transform_constraint_pose pose) {
ToRotate *_self = (ToRotate *) self;
return _self->mix(*((TransformConstraintPose *) pose));
}
void spine_to_rotate_apply(spine_to_rotate self, spine_skeleton skeleton, spine_transform_constraint_pose pose, spine_bone_pose bone, float value,
bool local, bool additive) {
ToRotate *_self = (ToRotate *) self;
_self->apply(*((Skeleton *) skeleton), *((TransformConstraintPose *) pose), *((BonePose *) bone), value, local, additive);
}
spine_rtti spine_to_rotate_rtti(void) {
return (spine_rtti) &ToRotate::rtti;
}