mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-05 06:44:56 +08:00
66 lines
2.9 KiB
C#
66 lines
2.9 KiB
C#
/******************************************************************************
|
|
* Spine Runtimes License Agreement
|
|
* Last updated April 5, 2025. Replaces all prior versions.
|
|
*
|
|
* Copyright (c) 2013-2025, Esoteric Software LLC
|
|
*
|
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
* http://esotericsoftware.com/spine-editor-license
|
|
*
|
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
* "Products"), provided that each user of the Products must obtain their own
|
|
* Spine Editor license and redistribution of the Products in any form must
|
|
* include this license and copyright notice.
|
|
*
|
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
using System;
|
|
|
|
namespace Spine {
|
|
using FromProperty = TransformConstraintData.FromProperty;
|
|
|
|
/// <summary>
|
|
/// Stores the setup pose for a <see cref="Slider"/>.
|
|
/// </summary>
|
|
public class SliderData : ConstraintData<Slider, SliderPose> {
|
|
internal Animation animation;
|
|
internal bool additive, loop;
|
|
internal BoneData bone;
|
|
internal FromProperty property;
|
|
internal float offset, scale;
|
|
internal bool local;
|
|
|
|
public SliderData (string name)
|
|
: base(name, new SliderPose()) {
|
|
}
|
|
|
|
override public IConstraint Create (Skeleton skeleton) {
|
|
return new Slider(this, skeleton);
|
|
}
|
|
|
|
public Animation Animation { get { return animation; } set { animation = value; } }
|
|
public bool Additive { get { return additive; } set { additive = value; } }
|
|
public bool Loop { get { return loop; } set { loop = value; } }
|
|
/// <summary>May be null.</summary>
|
|
public BoneData Bone { get { return bone; } set { bone = value; } }
|
|
/// <summary>May be null.</summary>
|
|
public FromProperty Property { get { return property; } set { property = value; } }
|
|
public float Offset { get { return offset; } set { offset = value; } }
|
|
public float Scale { get { return scale; } set { scale = value; } }
|
|
public bool Local { get { return local; } set { local = value; } }
|
|
}
|
|
}
|