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spine-runtimes/spine-cocos2dx/example
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sp-stefano-lanza 7183e3b0bd Feature/new skeleton culling (#1196)
* Fix culling of skeleton and clean up code

* Optionally draw the bounding rectangle of skeletons

* Add Visual Studio compiler support

* Fix indentation

* Fix indentation

* Fix indentation

* Revert some indentation changes
2018-10-16 15:46:49 +02:00
..
Classes
Feature/new skeleton culling (#1196)
2018-10-16 15:46:49 +02:00
proj.android
[cocos2dx] Updated Android.mk. Closes #1036
2017-11-10 11:27:23 +01:00
proj.ios_mac
[cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example.
2018-02-06 15:16:23 +01:00
proj.linux
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
2016-06-22 15:23:31 +02:00
proj.win32
[cocos2dx] Fixed VS2015 example project.
2018-08-24 16:27:23 +02:00
Resources/common
[ts] Added event volume and balance, see #1171.
2018-09-06 14:45:55 +02:00
.cocos-project.json
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
2016-06-22 15:23:31 +02:00
.gitignore
[cocos2dx] Clean-up
2016-10-11 16:06:49 +02:00
CMakeLists.txt
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
2016-06-22 15:23:31 +02:00
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