sp-stefano-lanza 7183e3b0bd Feature/new skeleton culling (#1196)
* Fix culling of skeleton and clean up code

* Optionally draw the bounding rectangle of skeletons

* Add Visual Studio compiler support

* Fix indentation

* Fix indentation

* Fix indentation

* Revert some indentation changes
2018-10-16 15:46:49 +02:00

70 lines
3.0 KiB
C++

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#include "CoinExample.h"
#include "BatchingExample.h"
USING_NS_CC;
using namespace spine;
Scene* CoinExample::scene () {
Scene *scene = Scene::create();
scene->addChild(CoinExample::create());
return scene;
}
bool CoinExample::init () {
if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
skeletonNode = SkeletonAnimation::createWithBinaryFile("coin-pro.skel", "coin.atlas", 1);
skeletonNode->setAnimation(0, "rotate", true);
skeletonNode->setPosition(Vec2(_contentSize.width / 2, 100));
addChild(skeletonNode);
scheduleUpdate();
EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool {
if (!skeletonNode->getDebugBonesEnabled()) {
skeletonNode->setDebugBonesEnabled(true);
skeletonNode->setDebugBoundingRectEnabled(true);
}
else if (skeletonNode->getTimeScale() == 1)
skeletonNode->setTimeScale(0.3f);
else
Director::getInstance()->replaceScene(BatchingExample::scene());
return true;
};
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
return true;
}