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spine-runtimes/spine-cocos2dx/example
History
badlogic 74734bc542 [runtimes] Re-exported samples with 3.7.
2018-09-03 15:16:20 +02:00
..
Classes
[c] Fixed parsing of dark slot colors for binary files. See #1097
2018-04-12 10:30:43 +02:00
proj.android
[cocos2dx] Updated Android.mk. Closes #1036
2017-11-10 11:27:23 +01:00
proj.ios_mac
[cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example.
2018-02-06 15:16:23 +01:00
proj.linux
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
2016-06-22 15:23:31 +02:00
proj.win32
[cocos2dx] Fixed VS2015 example project.
2018-08-24 16:27:23 +02:00
Resources/common
[runtimes] Re-exported samples with 3.7.
2018-09-03 15:16:20 +02:00
.cocos-project.json
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
2016-06-22 15:23:31 +02:00
.gitignore
[cocos2dx] Clean-up
2016-10-11 16:06:49 +02:00
CMakeLists.txt
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
2016-06-22 15:23:31 +02:00
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