mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-19 16:26:40 +08:00
141 lines
6.4 KiB
ActionScript
141 lines
6.4 KiB
ActionScript
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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package spine.examples {
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import starling.display.Image;
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import starling.textures.Texture;
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import flash.display.BitmapData;
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import spine.attachments.BoundingBoxAttachment;
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import spine.*;
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import spine.animation.AnimationStateData;
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import spine.animation.TrackEntry;
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import spine.atlas.Atlas;
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import spine.attachments.AtlasAttachmentLoader;
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import spine.attachments.AttachmentLoader;
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import spine.starling.SkeletonAnimation;
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import spine.starling.StarlingTextureLoader;
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import starling.core.Starling;
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import starling.display.DisplayObjectContainer;
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import starling.display.Sprite;
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import starling.events.Touch;
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import starling.events.TouchEvent;
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import starling.events.TouchPhase;
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public class SpineboyExample extends Sprite {
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[Embed(source = "/spineboy-pro.json", mimeType = "application/octet-stream")]
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static public const SpineboyJson : Class;
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[Embed(source = "/spineboy.atlas", mimeType = "application/octet-stream")]
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static public const SpineboyAtlas : Class;
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[Embed(source = "/spineboy.png")]
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static public const SpineboyAtlasTexture : Class;
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private var skeleton : SkeletonAnimation;
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private var shape: Shape;
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public function SpineboyExample() {
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var spineAtlas : Atlas = new Atlas(new SpineboyAtlas(), new StarlingTextureLoader(new SpineboyAtlasTexture()));
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var attachmentLoader : AttachmentLoader = new AtlasAttachmentLoader(spineAtlas);
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var json : SkeletonJson = new SkeletonJson(attachmentLoader);
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json.scale = 0.6;
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var skeletonData : SkeletonData = json.readSkeletonData(new SpineboyJson());
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var stateData : AnimationStateData = new AnimationStateData(skeletonData);
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stateData.setMixByName("walk", "run", 0.4);
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stateData.setMixByName("run", "jump", 0.4);
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stateData.setMixByName("jump", "run", 0.4);
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stateData.setMixByName("jump", "jump", 0.4);
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skeleton = new SkeletonAnimation(skeletonData, stateData);
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skeleton.x = 400;
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skeleton.y = 560;
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skeleton.scale = 0.5;
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skeleton.state.onStart.add(function(entry : TrackEntry) : void {
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trace(entry.trackIndex + " start: " + entry.animation.name);
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});
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skeleton.state.onInterrupt.add(function(entry : TrackEntry) : void {
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trace(entry.trackIndex + " interrupt: " + entry.animation.name);
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});
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skeleton.state.onEnd.add(function(entry : TrackEntry) : void {
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trace(entry.trackIndex + " end: " + entry.animation.name);
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});
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skeleton.state.onComplete.add(function(entry : TrackEntry) : void {
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trace(entry.trackIndex + " complete: " + entry.animation.name);
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});
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skeleton.state.onDispose.add(function(entry : TrackEntry) : void {
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trace(entry.trackIndex + " dispose: " + entry.animation.name);
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});
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skeleton.state.onEvent.add(function(entry : TrackEntry, event : Event) : void {
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trace(entry.trackIndex + " event: " + entry.animation.name + ", " + event.data.name + ": " + event.intValue + ", " + event.floatValue + ", " + event.stringValue + ", " + event.volume + ", " + event.balance);
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});
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skeleton.skeleton.setToSetupPose();
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skeleton.state.setAnimationByName(0, "walk", true);
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skeleton.state.addAnimationByName(0, "run", true, 2);
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skeleton.state.addAnimationByName(0, "jump", false, 3);
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skeleton.state.addAnimationByName(0, "run", true, 0);
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addChild(skeleton);
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Starling.juggler.add(skeleton);
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shape = new Shape();
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shape.setVertices(new <Number>[0, 0, 400, 600, 800, 0]);
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shape.setColor(1, 0, 0, 1);
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addChild(shape);
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Starling.juggler.add(shape);
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addEventListener(starling.events.Event.ENTER_FRAME, onUpdate);
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addEventListener(TouchEvent.TOUCH, onClick);
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}
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private function onUpdate() : void {
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var slot:Slot = skeleton.skeleton.findSlot("head-bb");
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var bb:BoundingBoxAttachment = skeleton.skeleton.getAttachmentForSlotIndex(slot.data.index, "head") as BoundingBoxAttachment;
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var worldVertices:Vector.<Number> = new Vector.<Number>(bb.worldVerticesLength);
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bb.computeWorldVertices(slot, 0, bb.worldVerticesLength, worldVertices, 0, 2);
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for (var i:int = 0; i < worldVertices.length; i+=2) {
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worldVertices[i] = worldVertices[i] * skeleton.scale + skeleton.x;
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worldVertices[i + 1] = worldVertices[i + 1] * skeleton.scale + skeleton.y;
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}
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shape.setVertices(worldVertices);
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}
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private function onClick(event : TouchEvent) : void {
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var touch : Touch = event.getTouch(this);
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if (touch && touch.phase == TouchPhase.BEGAN) {
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var parent: DisplayObjectContainer = this.parent;
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this.removeFromParent(true);
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parent.addChild(new GoblinsExample());
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}
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}
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}
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} |