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https://github.com/EsotericSoftware/spine-runtimes.git
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67 lines
3.3 KiB
Objective-C
67 lines
3.3 KiB
Objective-C
/*******************************************************************************
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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#import <spine/spine.h>
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#import <spine/CCSkeleton.h>
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#import "cocos2d.h"
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/**
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Draws an animated skeleton, providing a simple API for applying one or more animations and queuing animations to be played later.
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*/
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@interface CCSkeletonAnimation : CCSkeleton {
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NSMutableArray* _states;
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NSMutableArray* _stateDatas;
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}
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+ (id) skeletonWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData;
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+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale;
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+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale;
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- (id) initWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData;
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- (id) initWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale;
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- (id) initWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale;
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- (void) addAnimationState;
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- (void) addAnimationState:(AnimationStateData*)stateData;
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- (AnimationState*) getAnimationState:(int)stateIndex;
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- (void) setAnimationStateData:(AnimationStateData*)stateData forState:(int)stateIndex;
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- (void) setMixFrom:(NSString*)fromAnimation to:(NSString*)toAnimation duration:(float)duration;
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- (void) setMixFrom:(NSString*)fromAnimation to:(NSString*)toAnimation duration:(float)duration forState:(int)stateIndex;
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- (void) setAnimation:(NSString*)name loop:(bool)loop;
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- (void) setAnimation:(NSString*)name loop:(bool)loop forState:(int)stateIndex;
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- (void) addAnimation:(NSString*)name loop:(bool)loop afterDelay:(float)delay;
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- (void) addAnimation:(NSString*)name loop:(bool)loop afterDelay:(float)delay forState:(int)stateIndex;
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- (void) clearAnimation;
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- (void) clearAnimationForState:(int)stateIndex;
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@property (retain, nonatomic, readonly) NSMutableArray* states;
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@end
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