mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-21 01:06:43 +08:00
99 lines
4.1 KiB
ActionScript
99 lines
4.1 KiB
ActionScript
/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.1
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software (typically granted by licensing Spine), you
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* may not (a) modify, translate, adapt or otherwise create derivative works,
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* improvements of the Software or develop new applications using the Software
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* or (b) remove, delete, alter or obscure any trademarks or any copyright,
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* trademark, patent or other intellectual property or proprietary rights
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* notices on or in the Software, including any copy thereof. Redistributions
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* in binary or source form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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package {
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import flash.display.Sprite;
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import spine.Event;
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import spine.SkeletonData;
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import spine.SkeletonJson;
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import spine.animation.AnimationStateData;
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import spine.atlas.Atlas;
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import spine.attachments.AtlasAttachmentLoader;
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import spine.flash.FlashTextureLoader;
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import spine.flash.SkeletonAnimation;
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[SWF(width = "640", height = "480", frameRate = "60", backgroundColor = "#dddddd")]
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public class Main extends Sprite {
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[Embed(source = "spineboy.atlas", mimeType = "application/octet-stream")]
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static public const SpineboyAtlas:Class;
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[Embed(source = "spineboy.png")]
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static public const SpineboyAtlasTexture:Class;
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[Embed(source = "spineboy.json", mimeType = "application/octet-stream")]
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static public const SpineboyJson:Class;
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private var skeleton:SkeletonAnimation;
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public function Main () {
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var atlas:Atlas = new Atlas(new SpineboyAtlas(), new FlashTextureLoader(new SpineboyAtlasTexture()));
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var json:SkeletonJson = new SkeletonJson(new AtlasAttachmentLoader(atlas));
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json.scale = 0.6;
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var skeletonData:SkeletonData = json.readSkeletonData(new SpineboyJson());
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var stateData:AnimationStateData = new AnimationStateData(skeletonData);
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stateData.setMixByName("walk", "jump", 0.2);
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stateData.setMixByName("jump", "run", 0.4);
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stateData.setMixByName("jump", "jump", 0.2);
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skeleton = new SkeletonAnimation(skeletonData, stateData);
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skeleton.x = 320;
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skeleton.y = 420;
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skeleton.state.onStart.add(function (trackIndex:int) : void {
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trace(trackIndex + " start: " + skeleton.state.getCurrent(trackIndex));
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});
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skeleton.state.onEnd.add(function (trackIndex:int) : void {
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trace(trackIndex + " end: " + skeleton.state.getCurrent(trackIndex));
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});
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skeleton.state.onComplete.add(function (trackIndex:int, count:int) : void {
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trace(trackIndex + " complete: " + skeleton.state.getCurrent(trackIndex) + ", " + count);
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});
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skeleton.state.onEvent.add(function (trackIndex:int, event:Event) : void {
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trace(trackIndex + " event: " + skeleton.state.getCurrent(trackIndex) + ", "
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+ event.data.name + ": " + event.intValue + ", " + event.floatValue + ", " + event.stringValue);
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});
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if (false) {
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skeleton.state.setAnimationByName(0, "test", true);
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} else {
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skeleton.state.setAnimationByName(0, "walk", true);
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skeleton.state.addAnimationByName(0, "jump", false, 3);
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skeleton.state.addAnimationByName(0, "run", true, 0);
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}
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addChild(skeleton);
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}
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}
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}
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