2014-05-21 22:40:34 +02:00

99 lines
4.1 KiB
ActionScript

/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package {
import flash.display.Sprite;
import spine.Event;
import spine.SkeletonData;
import spine.SkeletonJson;
import spine.animation.AnimationStateData;
import spine.atlas.Atlas;
import spine.attachments.AtlasAttachmentLoader;
import spine.flash.FlashTextureLoader;
import spine.flash.SkeletonAnimation;
[SWF(width = "640", height = "480", frameRate = "60", backgroundColor = "#dddddd")]
public class Main extends Sprite {
[Embed(source = "spineboy.atlas", mimeType = "application/octet-stream")]
static public const SpineboyAtlas:Class;
[Embed(source = "spineboy.png")]
static public const SpineboyAtlasTexture:Class;
[Embed(source = "spineboy.json", mimeType = "application/octet-stream")]
static public const SpineboyJson:Class;
private var skeleton:SkeletonAnimation;
public function Main () {
var atlas:Atlas = new Atlas(new SpineboyAtlas(), new FlashTextureLoader(new SpineboyAtlasTexture()));
var json:SkeletonJson = new SkeletonJson(new AtlasAttachmentLoader(atlas));
json.scale = 0.6;
var skeletonData:SkeletonData = json.readSkeletonData(new SpineboyJson());
var stateData:AnimationStateData = new AnimationStateData(skeletonData);
stateData.setMixByName("walk", "jump", 0.2);
stateData.setMixByName("jump", "run", 0.4);
stateData.setMixByName("jump", "jump", 0.2);
skeleton = new SkeletonAnimation(skeletonData, stateData);
skeleton.x = 320;
skeleton.y = 420;
skeleton.state.onStart.add(function (trackIndex:int) : void {
trace(trackIndex + " start: " + skeleton.state.getCurrent(trackIndex));
});
skeleton.state.onEnd.add(function (trackIndex:int) : void {
trace(trackIndex + " end: " + skeleton.state.getCurrent(trackIndex));
});
skeleton.state.onComplete.add(function (trackIndex:int, count:int) : void {
trace(trackIndex + " complete: " + skeleton.state.getCurrent(trackIndex) + ", " + count);
});
skeleton.state.onEvent.add(function (trackIndex:int, event:Event) : void {
trace(trackIndex + " event: " + skeleton.state.getCurrent(trackIndex) + ", "
+ event.data.name + ": " + event.intValue + ", " + event.floatValue + ", " + event.stringValue);
});
if (false) {
skeleton.state.setAnimationByName(0, "test", true);
} else {
skeleton.state.setAnimationByName(0, "walk", true);
skeleton.state.addAnimationByName(0, "jump", false, 3);
skeleton.state.addAnimationByName(0, "run", true, 0);
}
addChild(skeleton);
}
}
}