mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
- Vertices are no longer stored on RegionAttachment. The vertices are temporary state, not part of RegionAttachment's persistent state like UVs and offset. - AtlasPage and RegionAttachment "texture" field is renamed to "rendererObject". This is a better name as it may not be a texture. - AtlasAttachmentLoader uses the AtlasRegion as the rendererObject. This enables a renderer to use region information if needed. The page rendererObject is still available. - Better "enum" look up for AS3. - Unity4 example doesn't use a compressed material.
48 lines
1.5 KiB
C
48 lines
1.5 KiB
C
/* This demonstrates implementing an extension to spine-c. spine/extension.h declares the functions that must be implemented along
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* with internal methods exposed to facilitate extension. */
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#include <stdio.h>
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#include <spine/spine.h>
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#include <spine/extension.h>
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/**/
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void _AtlasPage_createTexture (AtlasPage* self, const char* path) {
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self->rendererObject = 0;
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self->width = 123;
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self->height = 456;
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}
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void _AtlasPage_disposeTexture (AtlasPage* self) {
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}
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char* _Util_readFile (const char* path, int* length) {
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return _readFile(path, length);
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}
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/**/
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int main (void) {
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Atlas* atlas = Atlas_readAtlasFile("data/spineboy.atlas");
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printf("First region name: %s, x: %d, y: %d\n", atlas->regions->name, atlas->regions->x, atlas->regions->y);
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printf("First page name: %s, size: %d, %d\n", atlas->pages->name, atlas->pages->width, atlas->pages->height);
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SkeletonJson* json = SkeletonJson_create(atlas);
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SkeletonData *skeletonData = SkeletonJson_readSkeletonDataFile(json, "data/spineboy.json");
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if (!skeletonData) printf("Error: %s\n", json->error);
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printf("Default skin name: %s\n", skeletonData->defaultSkin->name);
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Skeleton* skeleton = Skeleton_create(skeletonData);
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Animation* animation = SkeletonData_findAnimation(skeletonData, "walk");
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if (!animation) printf("Error: %s\n", json->error);
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printf("Animation timelineCount: %d\n", animation->timelineCount);
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Skeleton_dispose(skeleton);
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SkeletonData_dispose(skeletonData);
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SkeletonJson_dispose(json);
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Atlas_dispose(atlas);
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return 0;
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}
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