2025-07-15 22:56:12 +02:00

33 lines
1.0 KiB
C++

#include "to_shear_y.h"
#include <spine/spine.h>
using namespace spine;
spine_to_shear_y spine_to_shear_y_create(void) {
return (spine_to_shear_y) new (__FILE__, __LINE__) ToShearY();
}
void spine_to_shear_y_dispose(spine_to_shear_y self) {
delete (ToShearY *) self;
}
spine_rtti spine_to_shear_y_get_rtti(spine_to_shear_y self) {
ToShearY *_self = (ToShearY *) self;
return (spine_rtti) &_self->getRTTI();
}
float spine_to_shear_y_mix(spine_to_shear_y self, spine_transform_constraint_pose pose) {
ToShearY *_self = (ToShearY *) self;
return _self->mix(*((TransformConstraintPose *) pose));
}
void spine_to_shear_y_apply(spine_to_shear_y self, spine_skeleton skeleton, spine_transform_constraint_pose pose, spine_bone_pose bone, float value,
bool local, bool additive) {
ToShearY *_self = (ToShearY *) self;
_self->apply(*((Skeleton *) skeleton), *((TransformConstraintPose *) pose), *((BonePose *) bone), value, local, additive);
}
spine_rtti spine_to_shear_y_rtti(void) {
return (spine_rtti) &ToShearY::rtti;
}