mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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99 lines
4.4 KiB
ActionScript
99 lines
4.4 KiB
ActionScript
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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package spine.examples {
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import spine.animation.TrackEntry;
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import flash.display.Sprite;
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import spine.*;
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import spine.animation.AnimationStateData;
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import spine.atlas.Atlas;
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import spine.attachments.AtlasAttachmentLoader;
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import spine.flash.FlashTextureLoader;
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import spine.flash.SkeletonAnimation;
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[SWF(width = "800", height = "600", frameRate = "60", backgroundColor = "#dddddd")]
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public class Main extends Sprite {
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[Embed(source = "/spineboy.atlas", mimeType = "application/octet-stream")]
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static public const SpineboyAtlas : Class;
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[Embed(source = "/spineboy.png")]
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static public const SpineboyAtlasTexture : Class;
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[Embed(source = "/spineboy-ess.json", mimeType = "application/octet-stream")]
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static public const SpineboyJson : Class;
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private var skeleton : SkeletonAnimation;
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public function Main() {
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var atlas : Atlas = new Atlas(new SpineboyAtlas(), new FlashTextureLoader(new SpineboyAtlasTexture()));
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var json : SkeletonJson = new SkeletonJson(new AtlasAttachmentLoader(atlas));
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json.scale = 0.6;
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var skeletonData : SkeletonData = json.readSkeletonData(new SpineboyJson());
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var stateData : AnimationStateData = new AnimationStateData(skeletonData);
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stateData.setMixByName("walk", "jump", 0.2);
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stateData.setMixByName("jump", "run", 0.4);
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stateData.setMixByName("jump", "jump", 0.2);
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skeleton = new SkeletonAnimation(skeletonData, stateData);
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skeleton.x = 400;
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skeleton.y = 560;
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skeleton.state.onStart.add(function(entry : TrackEntry) : void {
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trace(entry.trackIndex + " start: " + entry.animation.name);
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});
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skeleton.state.onInterrupt.add(function(entry : TrackEntry) : void {
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trace(entry.trackIndex + " interrupt: " + entry.animation.name);
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});
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skeleton.state.onEnd.add(function(entry : TrackEntry) : void {
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trace(entry.trackIndex + " end: " + entry.animation.name);
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});
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skeleton.state.onComplete.add(function(entry : TrackEntry) : void {
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trace(entry.trackIndex + " complete: " + entry.animation.name);
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});
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skeleton.state.onDispose.add(function(entry : TrackEntry) : void {
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trace(entry.trackIndex + " dispose: " + entry.animation.name);
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});
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skeleton.state.onEvent.add(function(entry : TrackEntry, event : Event) : void {
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trace(entry.trackIndex + " event: " + entry.animation.name + ", " + event.data.name + ": " + event.intValue + ", " + event.floatValue + ", " + event.stringValue);
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});
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if (false) {
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skeleton.state.setAnimationByName(0, "test", true);
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} else {
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skeleton.state.setAnimationByName(0, "walk", true);
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skeleton.state.addAnimationByName(0, "jump", false, 3);
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skeleton.state.addAnimationByName(0, "run", true, 0);
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}
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addChild(skeleton);
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}
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}
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}
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