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spine-runtimes
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spine-runtimes
/
spine-ts
/
core
/
src
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attachments
History
Ivan Popelyshev
5ee7d93fce
Remove "spine." everywhere (
#1297
)
2019-03-08 15:44:15 +01:00
..
Attachment.ts
[ts] Ported VertexAttachment id and Timeline/Animation#apply changes
2017-06-12 17:00:10 +02:00
AttachmentLoader.ts
[ts] Added ClippingAttachment and loading in SkeletonJson. Updated coin example
2017-04-11 15:30:34 +02:00
AttachmentType.ts
[ts] Updated to 3.6-beta, changes to updateWorldVertices (now computeWorldVertices) for attachments, two color timeline, point attachment, transform constraint local and relative modes. Meshes don't render yet in WebGL backend. Need to update other backends as well.
2017-01-25 16:55:39 +01:00
BoundingBoxAttachment.ts
Fixed inconsistent newlines.
2016-10-15 23:45:16 +02:00
ClippingAttachment.ts
Remove "spine." everywhere (
#1297
)
2019-03-08 15:44:15 +01:00
MeshAttachment.ts
[ts] Port of mesh whitespaces stripping. See
#1232
.
2018-12-22 13:07:10 +01:00
PathAttachment.ts
Fixed inconsistent newlines.
2016-10-15 23:45:16 +02:00
PointAttachment.ts
[ts] Updated to 3.6-beta, changes to updateWorldVertices (now computeWorldVertices) for attachments, two color timeline, point attachment, transform constraint local and relative modes. Meshes don't render yet in WebGL backend. Need to update other backends as well.
2017-01-25 16:55:39 +01:00
RegionAttachment.ts
[ts] Updated to 3.6-beta, changes to updateWorldVertices (now computeWorldVertices) for attachments, two color timeline, point attachment, transform constraint local and relative modes. Meshes don't render yet in WebGL backend. Need to update other backends as well.
2017-01-25 16:55:39 +01:00