NathanSweet 26e4fb0d74 License header update.
2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00

101 lines
3.7 KiB
Java

/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package com.esotericsoftware.spine.attachments;
import com.esotericsoftware.spine.Slot;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.MathUtils;
/** Attachment that displays various texture regions over time. */
public class RegionSequenceAttachment extends RegionAttachment {
private Mode mode;
private float frameTime;
private TextureRegion[] regions;
public RegionSequenceAttachment (String name) {
super(name);
}
public void updateWorldVertices (Slot slot, boolean premultipliedAlpha) {
if (regions == null) throw new IllegalStateException("Regions have not been set: " + this);
int frameIndex = (int)(slot.getAttachmentTime() / frameTime);
switch (mode) {
case forward:
frameIndex = Math.min(regions.length - 1, frameIndex);
break;
case forwardLoop:
frameIndex = frameIndex % regions.length;
break;
case pingPong:
frameIndex = frameIndex % (regions.length * 2);
if (frameIndex >= regions.length) frameIndex = regions.length - 1 - (frameIndex - regions.length);
break;
case random:
frameIndex = MathUtils.random(regions.length - 1);
break;
case backward:
frameIndex = Math.max(regions.length - frameIndex - 1, 0);
break;
case backwardLoop:
frameIndex = frameIndex % regions.length;
frameIndex = regions.length - frameIndex - 1;
break;
}
setRegion(regions[frameIndex]);
super.updateWorldVertices(slot, premultipliedAlpha);
}
public TextureRegion[] getRegions () {
if (regions == null) throw new IllegalStateException("Regions have not been set: " + this);
return regions;
}
public void setRegions (TextureRegion[] regions) {
this.regions = regions;
}
/** Sets the time in seconds each frame is shown. */
public void setFrameTime (float frameTime) {
this.frameTime = frameTime;
}
public void setMode (Mode mode) {
this.mode = mode;
}
static public enum Mode {
forward, backward, forwardLoop, backwardLoop, pingPong, random
}
}