spine-runtimes/spine-cocos2dx/2/src/spine/SkeletonAnimation.cpp
2014-05-17 23:21:22 +02:00

230 lines
8.1 KiB
C++

/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/SkeletonAnimation.h>
#include <spine/spine-cocos2dx.h>
#include <spine/extension.h>
#include <algorithm>
USING_NS_CC;
using std::min;
using std::max;
using std::vector;
namespace spine {
void animationCallback (spAnimationState* state, int trackIndex, spEventType type, spEvent* event, int loopCount) {
((SkeletonAnimation*)state->rendererObject)->onAnimationStateEvent(trackIndex, type, event, loopCount);
}
void trackEntryCallback (spAnimationState* state, int trackIndex, spEventType type, spEvent* event, int loopCount) {
((SkeletonAnimation*)state->rendererObject)->onTrackEntryEvent(trackIndex, type, event, loopCount);
}
typedef struct _TrackEntryListeners {
StartListener startListener;
EndListener endListener;
CompleteListener completeListener;
EventListener eventListener;
} _TrackEntryListeners;
static _TrackEntryListeners* getListeners (spTrackEntry* entry) {
if (!entry->rendererObject) {
entry->rendererObject = NEW(spine::_TrackEntryListeners);
entry->listener = trackEntryCallback;
}
return (_TrackEntryListeners*)entry->rendererObject;
}
void disposeTrackEntry (spTrackEntry* entry) {
if (entry->rendererObject) FREE(entry->rendererObject);
_spTrackEntry_dispose(entry);
}
//
SkeletonAnimation* SkeletonAnimation::createWithData (spSkeletonData* skeletonData) {
SkeletonAnimation* node = new SkeletonAnimation(skeletonData);
node->autorelease();
return node;
}
SkeletonAnimation* SkeletonAnimation::createWithFile (const char* skeletonDataFile, spAtlas* atlas, float scale) {
SkeletonAnimation* node = new SkeletonAnimation(skeletonDataFile, atlas, scale);
node->autorelease();
return node;
}
SkeletonAnimation* SkeletonAnimation::createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale) {
SkeletonAnimation* node = new SkeletonAnimation(skeletonDataFile, atlasFile, scale);
node->autorelease();
return node;
}
void SkeletonAnimation::initialize () {
ownsAnimationStateData = true;
state = spAnimationState_create(spAnimationStateData_create(skeleton->data));
state->rendererObject = this;
state->listener = animationCallback;
_spAnimationState* stateInternal = (_spAnimationState*)state;
stateInternal->disposeTrackEntry = disposeTrackEntry;
}
SkeletonAnimation::SkeletonAnimation (spSkeletonData *skeletonData)
: SkeletonRenderer(skeletonData) {
initialize();
}
SkeletonAnimation::SkeletonAnimation (const char* skeletonDataFile, spAtlas* atlas, float scale)
: SkeletonRenderer(skeletonDataFile, atlas, scale) {
initialize();
}
SkeletonAnimation::SkeletonAnimation (const char* skeletonDataFile, const char* atlasFile, float scale)
: SkeletonRenderer(skeletonDataFile, atlasFile, scale) {
initialize();
}
SkeletonAnimation::~SkeletonAnimation () {
if (ownsAnimationStateData) spAnimationStateData_dispose(state->data);
spAnimationState_dispose(state);
}
void SkeletonAnimation::update (float deltaTime) {
super::update(deltaTime);
deltaTime *= timeScale;
spAnimationState_update(state, deltaTime);
spAnimationState_apply(state, skeleton);
spSkeleton_updateWorldTransform(skeleton);
}
void SkeletonAnimation::setAnimationStateData (spAnimationStateData* stateData) {
CCAssert(stateData, "stateData cannot be null.");
if (ownsAnimationStateData) spAnimationStateData_dispose(state->data);
spAnimationState_dispose(state);
ownsAnimationStateData = false;
state = spAnimationState_create(stateData);
state->rendererObject = this;
state->listener = animationCallback;
}
void SkeletonAnimation::setMix (const char* fromAnimation, const char* toAnimation, float duration) {
spAnimationStateData_setMixByName(state->data, fromAnimation, toAnimation, duration);
}
spTrackEntry* SkeletonAnimation::setAnimation (int trackIndex, const char* name, bool loop) {
spAnimation* animation = spSkeletonData_findAnimation(skeleton->data, name);
if (!animation) {
CCLog("Spine: Animation not found: %s", name);
return 0;
}
return spAnimationState_setAnimation(state, trackIndex, animation, loop);
}
spTrackEntry* SkeletonAnimation::addAnimation (int trackIndex, const char* name, bool loop, float delay) {
spAnimation* animation = spSkeletonData_findAnimation(skeleton->data, name);
if (!animation) {
CCLog("Spine: Animation not found: %s", name);
return 0;
}
return spAnimationState_addAnimation(state, trackIndex, animation, loop, delay);
}
spTrackEntry* SkeletonAnimation::getCurrent (int trackIndex) {
return spAnimationState_getCurrent(state, trackIndex);
}
void SkeletonAnimation::clearTracks () {
spAnimationState_clearTracks(state);
}
void SkeletonAnimation::clearTrack (int trackIndex) {
spAnimationState_clearTrack(state, trackIndex);
}
void SkeletonAnimation::onAnimationStateEvent (int trackIndex, spEventType type, spEvent* event, int loopCount) {
switch (type) {
case SP_ANIMATION_START:
if (startListener) startListener(trackIndex);
break;
case SP_ANIMATION_END:
if (endListener) endListener(trackIndex);
break;
case SP_ANIMATION_COMPLETE:
if (completeListener) completeListener(trackIndex, loopCount);
break;
case SP_ANIMATION_EVENT:
if (eventListener) eventListener(trackIndex, event);
break;
}
}
void SkeletonAnimation::onTrackEntryEvent (int trackIndex, spEventType type, spEvent* event, int loopCount) {
spTrackEntry* entry = spAnimationState_getCurrent(state, trackIndex);
if (!entry->rendererObject) return;
_TrackEntryListeners* listeners = (_TrackEntryListeners*)entry->rendererObject;
switch (type) {
case SP_ANIMATION_START:
if (listeners->startListener) listeners->startListener(trackIndex);
break;
case SP_ANIMATION_END:
if (listeners->endListener) listeners->endListener(trackIndex);
break;
case SP_ANIMATION_COMPLETE:
if (listeners->completeListener) listeners->completeListener(trackIndex, loopCount);
break;
case SP_ANIMATION_EVENT:
if (listeners->eventListener) listeners->eventListener(trackIndex, event);
break;
}
}
void SkeletonAnimation::setStartListener (spTrackEntry* entry, StartListener listener) {
getListeners(entry)->startListener = listener;
}
void SkeletonAnimation::setEndListener (spTrackEntry* entry, EndListener listener) {
getListeners(entry)->endListener = listener;
}
void SkeletonAnimation::setCompleteListener (spTrackEntry* entry, CompleteListener listener) {
getListeners(entry)->completeListener = listener;
}
void SkeletonAnimation::setEventListener (spTrackEntry* entry, spine::EventListener listener) {
getListeners(entry)->eventListener = listener;
}
}