80 lines
2.8 KiB
ActionScript

package {
import spine.Event;
import spine.SkeletonData;
import spine.SkeletonJson;
import spine.animation.AnimationStateData;
import spine.atlas.Atlas;
import spine.attachments.AtlasAttachmentLoader;
import spine.starling.SingleTextureLoader;
import spine.starling.SkeletonAnimation;
import spine.starling.StarlingAtlasAttachmentLoader;
import starling.core.Starling;
import starling.display.Sprite;
import starling.events.Touch;
import starling.events.TouchEvent;
import starling.events.TouchPhase;
import starling.textures.Texture;
import starling.textures.TextureAtlas;
public class AtlasExample extends Sprite {
[Embed(source = "spineboy-atlas.atlas", mimeType = "application/octet-stream")]
static public const SpineboyAtlasFile:Class;
[Embed(source = "spineboy-atlas.png")]
static public const SpineboyAtlasTexture:Class;
[Embed(source = "spineboy.json", mimeType = "application/octet-stream")]
static public const SpineboyJson:Class;
private var skeleton:SkeletonAnimation;
public function AtlasExample () {
var atlas:Atlas = new Atlas(new SpineboyAtlasFile(), new SingleTextureLoader(new SpineboyAtlasTexture()));
var json:SkeletonJson = new SkeletonJson(new AtlasAttachmentLoader(atlas));
var skeletonData:SkeletonData = json.readSkeletonData(new SpineboyJson());
var stateData:AnimationStateData = new AnimationStateData(skeletonData);
stateData.setMixByName("walk", "jump", 0.2);
stateData.setMixByName("jump", "walk", 0.4);
stateData.setMixByName("jump", "jump", 0.2);
skeleton = new SkeletonAnimation(skeletonData, stateData);
skeleton.x = 320;
skeleton.y = 420;
skeleton.state.onStart = function (trackIndex:int) : void {
trace(trackIndex + " start: " + skeleton.state.getCurrent(trackIndex));
};
skeleton.state.onEnd = function (trackIndex:int) : void {
trace(trackIndex + " end: " + skeleton.state.getCurrent(trackIndex));
};
skeleton.state.onComplete = function (trackIndex:int, count:int) : void {
trace(trackIndex + " complete: " + skeleton.state.getCurrent(trackIndex) + ", " + count);
};
skeleton.state.onEvent = function (trackIndex:int, event:Event) : void {
trace(trackIndex + " event: " + skeleton.state.getCurrent(trackIndex) + ", "
+ event.data.name + ": " + event.intValue + ", " + event.floatValue + ", " + event.stringValue);
};
skeleton.state.setAnimationByName(0, "walk", true);
skeleton.state.addAnimationByName(0, "jump", false, 3);
skeleton.state.addAnimationByName(0, "walk", true, 0);
addChild(skeleton);
Starling.juggler.add(skeleton);
addEventListener(TouchEvent.TOUCH, onClick);
}
private function onClick (event:TouchEvent) : void {
var touch:Touch = event.getTouch(this);
if (touch && touch.phase == TouchPhase.BEGAN) {
skeleton.state.setAnimationByName(0, "jump", false);
skeleton.state.addAnimationByName(0, "walk", true, 0);
}
}
}
}