mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
172 lines
6.3 KiB
C++
172 lines
6.3 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "SpineSkin.h"
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#include "SpineBoneData.h"
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#include "SpineConstraintData.h"
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#include "SpineCommon.h"
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void SpineSkin::_bind_methods() {
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ClassDB::bind_method(D_METHOD("init", "name"), &SpineSkin::init);
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ClassDB::bind_method(D_METHOD("set_attachment", "slot_index", "name", "attachment"), &SpineSkin::set_attachment);
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ClassDB::bind_method(D_METHOD("get_attachment", "slot_index", "name"), &SpineSkin::get_attachment);
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ClassDB::bind_method(D_METHOD("remove_attachment", "slot_index", "name"), &SpineSkin::remove_attachment);
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ClassDB::bind_method(D_METHOD("find_names_for_slot", "slot_index"), &SpineSkin::find_names_for_slot);
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ClassDB::bind_method(D_METHOD("find_attachments_for_slot", "slot_index"), &SpineSkin::find_attachments_for_slot);
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ClassDB::bind_method(D_METHOD("get_name"), &SpineSkin::get_name);
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ClassDB::bind_method(D_METHOD("add_skin", "other"), &SpineSkin::add_skin);
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ClassDB::bind_method(D_METHOD("copy_skin", "other"), &SpineSkin::copy_skin);
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ClassDB::bind_method(D_METHOD("get_attachments"), &SpineSkin::get_attachments);
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ClassDB::bind_method(D_METHOD("get_bones"), &SpineSkin::get_bones);
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ClassDB::bind_method(D_METHOD("get_constraints"), &SpineSkin::get_constraints);
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}
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SpineSkin::SpineSkin() : skin(nullptr), owns_skin(false) {
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}
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SpineSkin::~SpineSkin() {
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if (owns_skin) delete skin;
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}
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Ref<SpineSkin> SpineSkin::init(const String &name) {
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if (skin) {
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ERR_PRINT("Can not initialize an already initialized skin.");
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return this;
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}
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owns_skin = true;
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skin = new spine::Skin(SPINE_STRING(name));
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return this;
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}
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void SpineSkin::set_attachment(uint64_t slot_index, const String &name, Ref<SpineAttachment> attachment) {
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SPINE_CHECK(skin,)
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skin->setAttachment(slot_index, SPINE_STRING(name), attachment.is_valid() ? attachment->get_spine_object() : nullptr);
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}
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Ref<SpineAttachment> SpineSkin::get_attachment(uint64_t slot_index, const String &name) {
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SPINE_CHECK(skin, nullptr)
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auto attachment = skin->getAttachment(slot_index, SPINE_STRING(name));
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if (attachment) return nullptr;
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Ref<SpineAttachment> attachment_ref(memnew(SpineAttachment));
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attachment_ref->set_spine_object(attachment);
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return attachment_ref;
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}
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void SpineSkin::remove_attachment(uint64_t slot_index, const String &name) {
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SPINE_CHECK(skin,)
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skin->removeAttachment(slot_index, SPINE_STRING(name));
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}
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Array SpineSkin::find_names_for_slot(uint64_t slot_index) {
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Array result;
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SPINE_CHECK(skin, result)
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spine::Vector<spine::String> names;
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skin->findNamesForSlot(slot_index, names);
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result.resize((int)names.size());
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for (int i = 0; i < names.size(); ++i) {
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result[i] = names[i].buffer();
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}
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return result;
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}
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Array SpineSkin::find_attachments_for_slot(uint64_t slot_index) {
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Array result;
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SPINE_CHECK(skin, result)
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spine::Vector<spine::Attachment *> attachments;
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skin->findAttachmentsForSlot(slot_index, attachments);
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result.resize((int)attachments.size());
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for (int i = 0; i < attachments.size(); ++i) {
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if (!attachments[i]) {
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result[i] = Ref<SpineAttachment>(nullptr);
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} else {
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Ref<SpineAttachment> attachment_ref(memnew(SpineAttachment));
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attachment_ref->set_spine_object(attachments[i]);
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result[i] = attachment_ref;
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}
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}
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return result;
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}
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String SpineSkin::get_name() {
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SPINE_CHECK(skin, "")
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return skin->getName().buffer();
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}
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void SpineSkin::add_skin(Ref<SpineSkin> other) {
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SPINE_CHECK(skin,)
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if (!other.is_valid() || !other->get_spine_object()) {
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ERR_PRINT("other is not a valid SpineSkin.");
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return;
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}
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skin->addSkin(other->get_spine_object());
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}
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void SpineSkin::copy_skin(Ref<SpineSkin> other) {
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SPINE_CHECK(skin,)
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if (!other.is_valid() || !other->get_spine_object()) {
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ERR_PRINT("other is not a valid SpineSkin.");
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return;
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}
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skin->copySkin(other->get_spine_object());
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}
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Ref<SpineSkinAttachmentMapEntries> SpineSkin::get_attachments() {
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SPINE_CHECK(skin, nullptr)
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auto *entries = new spine::Skin::AttachmentMap::Entries(skin->getAttachments());
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Ref<SpineSkinAttachmentMapEntries> entries_ref(memnew(SpineSkinAttachmentMapEntries));
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entries_ref->set_spine_object(entries);
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return entries_ref;
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}
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Array SpineSkin::get_bones() {
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Array result;
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SPINE_CHECK(skin, result)
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auto bones = skin->getBones();
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result.resize((int)bones.size());
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for (int i = 0; i < bones.size(); ++i) {
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Ref<SpineBoneData> bone_ref(memnew(SpineBoneData));
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bone_ref->set_spine_object(bones[i]);
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result[i] = bone_ref;
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}
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return result;
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}
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Array SpineSkin::get_constraints() {
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Array result;
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SPINE_CHECK(skin, result)
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auto constraints = skin->getConstraints();
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result.resize((int)constraints.size());
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for (int i = 0; i < constraints.size(); ++i) {
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Ref<SpineConstraintData> constraint_ref(memnew(SpineConstraintData));
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constraint_ref->set_spine_object(constraints[i]);
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result[i] = constraint_ref;
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}
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return result;
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}
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