Davide Tantillo 93c56d08d0 c3 backup
2025-11-03 15:16:29 +01:00

83 lines
3.0 KiB
TypeScript

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import { BlendMode, Texture, type TextureFilter, type TextureWrap } from "@esotericsoftware/spine-core";
export class C3TextureEditor extends Texture {
texture: SDK.Gfx.IWebGLTexture;
renderer: SDK.Gfx.IWebGLRenderer;
constructor (image: HTMLImageElement | ImageBitmap, renderer: SDK.Gfx.IWebGLRenderer) {
super(image);
this.renderer = renderer;
this.texture = renderer.CreateDynamicTexture(image.width, image.height);
this.renderer.UpdateTexture(image, this.texture);
}
setFilters (minFilter: TextureFilter, magFilter: TextureFilter) {
}
setWraps (uWrap: TextureWrap, vWrap: TextureWrap) {
}
dispose () {
this.renderer.DeleteTexture(this.texture);
}
}
export class C3Texture extends Texture {
texture: ITexture;
renderer: IRenderer;
constructor (image: HTMLImageElement | ImageBitmap, renderer: IRenderer) {
super(image);
this.renderer = renderer;
this.texture = renderer.createDynamicTexture(image.width, image.height);
this.renderer.updateTexture(image, this.texture);
}
setFilters (minFilter: TextureFilter, magFilter: TextureFilter) {
}
setWraps (uWrap: TextureWrap, vWrap: TextureWrap) {
}
dispose () {
this.renderer.deleteTexture(this.texture);
}
}
export const BlendingModeSpineToC3: Record<BlendMode, BlendModeParameter> = {
[BlendMode.Normal]: "normal",
[BlendMode.Additive]: "additive",
[BlendMode.Multiply]: "normal",
[BlendMode.Screen]: "normal",
}