2014-05-13 18:08:19 +02:00

235 lines
5.6 KiB
Java

/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package com.esotericsoftware.spine;
import static com.badlogic.gdx.math.Matrix3.*;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Matrix3;
public class Bone {
final BoneData data;
final Bone parent;
float x, y;
float rotation;
float scaleX, scaleY;
float m00, m01, worldX; // a b x
float m10, m11, worldY; // c d y
float worldRotation;
float worldScaleX, worldScaleY;
/** @param parent May be null. */
public Bone (BoneData data, Bone parent) {
if (data == null) throw new IllegalArgumentException("data cannot be null.");
this.data = data;
this.parent = parent;
setToSetupPose();
}
/** Copy constructor.
* @param parent May be null. */
public Bone (Bone bone, Bone parent) {
if (bone == null) throw new IllegalArgumentException("bone cannot be null.");
this.parent = parent;
data = bone.data;
x = bone.x;
y = bone.y;
rotation = bone.rotation;
scaleX = bone.scaleX;
scaleY = bone.scaleY;
}
/** Computes the world SRT using the parent bone and the local SRT. */
public void updateWorldTransform (boolean flipX, boolean flipY) {
Bone parent = this.parent;
if (parent != null) {
worldX = x * parent.m00 + y * parent.m01 + parent.worldX;
worldY = x * parent.m10 + y * parent.m11 + parent.worldY;
if (data.inheritScale) {
worldScaleX = parent.worldScaleX * scaleX;
worldScaleY = parent.worldScaleY * scaleY;
} else {
worldScaleX = scaleX;
worldScaleY = scaleY;
}
worldRotation = data.inheritRotation ? parent.worldRotation + rotation : rotation;
} else {
worldX = flipX ? -x : x;
worldY = flipY ? -y : y;
worldScaleX = scaleX;
worldScaleY = scaleY;
worldRotation = rotation;
}
float cos = MathUtils.cosDeg(worldRotation);
float sin = MathUtils.sinDeg(worldRotation);
m00 = cos * worldScaleX;
m10 = sin * worldScaleX;
m01 = -sin * worldScaleY;
m11 = cos * worldScaleY;
if (flipX) {
m00 = -m00;
m01 = -m01;
}
if (flipY) {
m10 = -m10;
m11 = -m11;
}
}
public void setToSetupPose () {
BoneData data = this.data;
x = data.x;
y = data.y;
rotation = data.rotation;
scaleX = data.scaleX;
scaleY = data.scaleY;
}
public BoneData getData () {
return data;
}
public Bone getParent () {
return parent;
}
public float getX () {
return x;
}
public void setX (float x) {
this.x = x;
}
public float getY () {
return y;
}
public void setY (float y) {
this.y = y;
}
public void setPosition (float x, float y) {
this.x = x;
this.y = y;
}
public float getRotation () {
return rotation;
}
public void setRotation (float rotation) {
this.rotation = rotation;
}
public float getScaleX () {
return scaleX;
}
public void setScaleX (float scaleX) {
this.scaleX = scaleX;
}
public float getScaleY () {
return scaleY;
}
public void setScaleY (float scaleY) {
this.scaleY = scaleY;
}
public void setScale (float scaleX, float scaleY) {
this.scaleX = scaleX;
this.scaleY = scaleY;
}
public void setScale (float scale) {
scaleX = scale;
scaleY = scale;
}
public float getM00 () {
return m00;
}
public float getM01 () {
return m01;
}
public float getM10 () {
return m10;
}
public float getM11 () {
return m11;
}
public float getWorldX () {
return worldX;
}
public float getWorldY () {
return worldY;
}
public float getWorldRotation () {
return worldRotation;
}
public float getWorldScaleX () {
return worldScaleX;
}
public float getWorldScaleY () {
return worldScaleY;
}
public Matrix3 getWorldTransform (Matrix3 worldTransform) {
if (worldTransform == null) throw new IllegalArgumentException("worldTransform cannot be null.");
float[] val = worldTransform.val;
val[M00] = m00;
val[M01] = m01;
val[M10] = m10;
val[M11] = m11;
val[M02] = worldX;
val[M12] = worldY;
val[M20] = 0;
val[M21] = 0;
val[M22] = 1;
return worldTransform;
}
public String toString () {
return data.name;
}
}