NathanSweet 318b9939e6 Made consistent when slot vertices and attachment time are reset.
setAttachment resets vertices and attachment time only if the attachment actually changed. setToSetupPose always resets vertices and attachment time.

http://esotericsoftware.com/forum/Spine-API-SetToSetupPose-FFD-Questions-2102?p=26119#p26119
2016-01-15 07:02:09 +01:00

87 lines
3.0 KiB
Lua

-------------------------------------------------------------------------------
-- Spine Runtimes Software License
-- Version 2.3
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-------------------------------------------------------------------------------
local Slot = {}
function Slot.new (slotData, bone)
if not slotData then error("slotData cannot be nil", 2) end
if not bone then error("bone cannot be nil", 2) end
local self = {
data = slotData,
bone = bone,
r = 1, g = 1, b = 1, a = 1,
attachment = nil,
attachmentTime = 0,
attachmentVertices = nil,
attachmentVerticesCount = 0
}
function self:setColor (r, g, b, a)
self.r = r
self.g = g
self.b = b
self.a = a
end
function self:setAttachment (attachment)
if self.attachment == attachment then return end
self.attachment = attachment
self.attachmentTime = self.bone.skeleton.time
self.attachmentVerticesCount = 0
end
function self:setAttachmentTime (time)
self.attachmentTime = self.bone.skeleton.time - time
end
function self:getAttachmentTime ()
return self.bone.skeleton.time - self.attachmentTime
end
function self:setToSetupPose ()
local data = self.data
self:setColor(data.r, data.g, data.b, data.a)
if not data.attachmentName then
self:setAttachment(nil)
else
self.attachment = nil
self:setAttachment(self.bone.skeleton:getAttachment(data.name, data.attachmentName))
end
end
self:setToSetupPose()
return self
end
return Slot