NathanSweet 9ab690005a Deleted useAnimationName. Cleaned up examples.
useAnimationName isn't needed now that animationName is just a property that sets the animation for track zero.
2013-10-03 21:47:55 +02:00
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2013-05-10 19:46:09 +07:00
2013-05-10 19:46:09 +07:00
2013-05-10 19:46:09 +07:00
2013-08-16 11:54:47 +02:00
2013-05-26 22:13:41 +02:00

The Spine runtime for Unity with 2D Toolkit comes with an example project which has "spineboy" walking. When clicked, he jumps and the transition to/from walking/jumping is blended smoothly.

Requirements

  1. Unity 4.2+
  2. Latest 2D Toolkit

Instructions

  1. Copy spine-csharp/src to spine-unity-tk2d/Assets/Spine/spine-csharp.
  2. Open the Assets/examples/spineboy/spineboy.unity scene.
  3. Import 2D Toolkit into your project.

Setup Tutorial Video

Setup tutorial video

Notes

  • Atlas images should use premultiplied alpha.