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useAnimationName isn't needed now that animationName is just a property that sets the animation for track zero.
The Spine runtime for Unity with 2D Toolkit comes with an example project which has "spineboy" walking. When clicked, he jumps and the transition to/from walking/jumping is blended smoothly.
Requirements
- Unity 4.2+
- Latest 2D Toolkit
Instructions
- Copy
spine-csharp/srctospine-unity-tk2d/Assets/Spine/spine-csharp. - Open the
Assets/examples/spineboy/spineboy.unityscene. - Import 2D Toolkit into your project.
Setup Tutorial Video
Notes
- Atlas images should use premultiplied alpha.
