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spine-runtimes/spine-unity/Assets/Spine
History
NathanSweet 9ab690005a Deleted useAnimationName. Cleaned up examples.
useAnimationName isn't needed now that animationName is just a property that sets the animation for track zero.
2013-10-03 21:47:55 +02:00
..
Editor
Deleted useAnimationName. Cleaned up examples.
2013-10-03 21:47:55 +02:00
Shaders
Minor updates.
2013-09-30 11:32:05 +02:00
AtlasAsset.cs
Minor update to the license to include education.
2013-10-01 14:55:15 +02:00
AtlasAsset.cs.meta
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
Editor.meta
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
Shaders.meta
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
SkeletonAnimation.cs
Deleted useAnimationName. Cleaned up examples.
2013-10-03 21:47:55 +02:00
SkeletonAnimation.cs.meta
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
SkeletonComponent.cs
Fixed submeshes.
2013-10-03 21:38:40 +02:00
SkeletonComponent.cs.meta
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
SkeletonDataAsset.cs
Minor update to the license to include education.
2013-10-01 14:55:15 +02:00
SkeletonDataAsset.cs.meta
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
spine-csharp.meta
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
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