mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
#include "bone_data.h"
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#include <spine/spine.h>
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using namespace spine;
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spine_bone_data spine_bone_data_create(int index, const char *name, /*@null*/ spine_bone_data parent) {
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return (spine_bone_data) new (__FILE__, __LINE__) BoneData(index, String(name), (BoneData *) parent);
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}
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void spine_bone_data_dispose(spine_bone_data self) {
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delete (BoneData *) self;
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}
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int spine_bone_data_get_index(spine_bone_data self) {
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BoneData *_self = (BoneData *) self;
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return _self->getIndex();
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}
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/*@null*/ spine_bone_data spine_bone_data_get_parent(spine_bone_data self) {
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BoneData *_self = (BoneData *) self;
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return (spine_bone_data) _self->getParent();
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}
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float spine_bone_data_get_length(spine_bone_data self) {
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BoneData *_self = (BoneData *) self;
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return _self->getLength();
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}
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void spine_bone_data_set_length(spine_bone_data self, float inValue) {
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BoneData *_self = (BoneData *) self;
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_self->setLength(inValue);
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}
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spine_color spine_bone_data_get_color(spine_bone_data self) {
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BoneData *_self = (BoneData *) self;
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return (spine_color) &_self->getColor();
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}
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const char *spine_bone_data_get_icon(spine_bone_data self) {
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BoneData *_self = (BoneData *) self;
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return _self->getIcon().buffer();
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}
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void spine_bone_data_set_icon(spine_bone_data self, const char *icon) {
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BoneData *_self = (BoneData *) self;
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_self->setIcon(String(icon));
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}
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bool spine_bone_data_get_visible(spine_bone_data self) {
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BoneData *_self = (BoneData *) self;
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return _self->getVisible();
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}
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void spine_bone_data_set_visible(spine_bone_data self, bool inValue) {
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BoneData *_self = (BoneData *) self;
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_self->setVisible(inValue);
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}
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spine_bone_local spine_bone_data_get_setup_pose(spine_bone_data self) {
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PosedDataGeneric<BoneLocal> *_self = (PosedDataGeneric<BoneLocal> *) (BoneData *) self;
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return (spine_bone_local) &_self->getSetupPose();
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}
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const char *spine_bone_data_get_name(spine_bone_data self) {
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PosedDataGeneric<BoneLocal> *_self = (PosedDataGeneric<BoneLocal> *) (BoneData *) self;
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return _self->getName().buffer();
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}
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bool spine_bone_data_get_skin_required(spine_bone_data self) {
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PosedDataGeneric<BoneLocal> *_self = (PosedDataGeneric<BoneLocal> *) (BoneData *) self;
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return _self->getSkinRequired();
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}
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void spine_bone_data_set_skin_required(spine_bone_data self, bool skinRequired) {
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PosedDataGeneric<BoneLocal> *_self = (PosedDataGeneric<BoneLocal> *) (BoneData *) self;
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_self->setSkinRequired(skinRequired);
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}
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