78 lines
2.4 KiB
C++

#include "bone_data.h"
#include <spine/spine.h>
using namespace spine;
spine_bone_data spine_bone_data_create(int index, const char *name, /*@null*/ spine_bone_data parent) {
return (spine_bone_data) new (__FILE__, __LINE__) BoneData(index, String(name), (BoneData *) parent);
}
void spine_bone_data_dispose(spine_bone_data self) {
delete (BoneData *) self;
}
int spine_bone_data_get_index(spine_bone_data self) {
BoneData *_self = (BoneData *) self;
return _self->getIndex();
}
/*@null*/ spine_bone_data spine_bone_data_get_parent(spine_bone_data self) {
BoneData *_self = (BoneData *) self;
return (spine_bone_data) _self->getParent();
}
float spine_bone_data_get_length(spine_bone_data self) {
BoneData *_self = (BoneData *) self;
return _self->getLength();
}
void spine_bone_data_set_length(spine_bone_data self, float inValue) {
BoneData *_self = (BoneData *) self;
_self->setLength(inValue);
}
spine_color spine_bone_data_get_color(spine_bone_data self) {
BoneData *_self = (BoneData *) self;
return (spine_color) &_self->getColor();
}
const char *spine_bone_data_get_icon(spine_bone_data self) {
BoneData *_self = (BoneData *) self;
return _self->getIcon().buffer();
}
void spine_bone_data_set_icon(spine_bone_data self, const char *icon) {
BoneData *_self = (BoneData *) self;
_self->setIcon(String(icon));
}
bool spine_bone_data_get_visible(spine_bone_data self) {
BoneData *_self = (BoneData *) self;
return _self->getVisible();
}
void spine_bone_data_set_visible(spine_bone_data self, bool inValue) {
BoneData *_self = (BoneData *) self;
_self->setVisible(inValue);
}
spine_bone_local spine_bone_data_get_setup_pose(spine_bone_data self) {
PosedDataGeneric<BoneLocal> *_self = (PosedDataGeneric<BoneLocal> *) (BoneData *) self;
return (spine_bone_local) &_self->getSetupPose();
}
const char *spine_bone_data_get_name(spine_bone_data self) {
PosedDataGeneric<BoneLocal> *_self = (PosedDataGeneric<BoneLocal> *) (BoneData *) self;
return _self->getName().buffer();
}
bool spine_bone_data_get_skin_required(spine_bone_data self) {
PosedDataGeneric<BoneLocal> *_self = (PosedDataGeneric<BoneLocal> *) (BoneData *) self;
return _self->getSkinRequired();
}
void spine_bone_data_set_skin_required(spine_bone_data self, bool skinRequired) {
PosedDataGeneric<BoneLocal> *_self = (PosedDataGeneric<BoneLocal> *) (BoneData *) self;
_self->setSkinRequired(skinRequired);
}