spine-runtimes/spine-c/src/generated/inherit_timeline.cpp

70 lines
2.5 KiB
C++

#include "inherit_timeline.h"
#include <spine/spine.h>
using namespace spine;
spine_inherit_timeline spine_inherit_timeline_create(size_t frameCount, int boneIndex) {
return (spine_inherit_timeline) new (__FILE__, __LINE__) InheritTimeline(frameCount, boneIndex);
}
void spine_inherit_timeline_dispose(spine_inherit_timeline self) {
delete (InheritTimeline *) self;
}
spine_rtti spine_inherit_timeline_get_rtti(spine_inherit_timeline self) {
InheritTimeline *_self = (InheritTimeline *) self;
return (spine_rtti) &_self->getRTTI();
}
void spine_inherit_timeline_set_frame(spine_inherit_timeline self, int frame, float time, spine_inherit inherit) {
InheritTimeline *_self = (InheritTimeline *) self;
_self->setFrame(frame, time, (Inherit) inherit);
}
void spine_inherit_timeline_apply(spine_inherit_timeline self, spine_skeleton skeleton, float lastTime, float time,
/*@null*/ spine_array_event pEvents, float alpha, spine_mix_blend blend, spine_mix_direction direction,
bool appliedPose) {
InheritTimeline *_self = (InheritTimeline *) self;
_self->apply(*((Skeleton *) skeleton), lastTime, time, (Array<Event *> *) pEvents, alpha, (MixBlend) blend, (MixDirection) direction,
appliedPose);
}
int spine_inherit_timeline_get_bone_index(spine_inherit_timeline self) {
InheritTimeline *_self = (InheritTimeline *) self;
return _self->getBoneIndex();
}
void spine_inherit_timeline_set_bone_index(spine_inherit_timeline self, int inValue) {
InheritTimeline *_self = (InheritTimeline *) self;
_self->setBoneIndex(inValue);
}
size_t spine_inherit_timeline_get_frame_entries(spine_inherit_timeline self) {
Timeline *_self = (Timeline *) (InheritTimeline *) self;
return _self->getFrameEntries();
}
size_t spine_inherit_timeline_get_frame_count(spine_inherit_timeline self) {
Timeline *_self = (Timeline *) (InheritTimeline *) self;
return _self->getFrameCount();
}
spine_array_float spine_inherit_timeline_get_frames(spine_inherit_timeline self) {
Timeline *_self = (Timeline *) (InheritTimeline *) self;
return (spine_array_float) &_self->getFrames();
}
float spine_inherit_timeline_get_duration(spine_inherit_timeline self) {
Timeline *_self = (Timeline *) (InheritTimeline *) self;
return _self->getDuration();
}
spine_array_property_id spine_inherit_timeline_get_property_ids(spine_inherit_timeline self) {
Timeline *_self = (Timeline *) (InheritTimeline *) self;
return (spine_array_property_id) &_self->getPropertyIds();
}
spine_rtti spine_inherit_timeline_rtti(void) {
return (spine_rtti) &InheritTimeline::rtti;
}