2017-10-27 00:23:41 +02:00

88 lines
4.0 KiB
Java

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package com.esotericsoftware.spine;
import com.badlogic.gdx.files.FileHandle;
import com.esotericsoftware.spine.Animation.MixDirection;
import com.esotericsoftware.spine.Animation.MixBlend;
import com.esotericsoftware.spine.attachments.AttachmentLoader;
import com.esotericsoftware.spine.attachments.BoundingBoxAttachment;
import com.esotericsoftware.spine.attachments.ClippingAttachment;
import com.esotericsoftware.spine.attachments.RegionAttachment;
import com.esotericsoftware.spine.attachments.MeshAttachment;
import com.esotericsoftware.spine.attachments.PathAttachment;
import com.esotericsoftware.spine.attachments.PointAttachment;
public class BonePlotting {
static public void main (String[] args) throws Exception {
// This example shows how to load skeleton data and plot a bone transform for each animation.
SkeletonJson json = new SkeletonJson(new AttachmentLoader() {
public RegionAttachment newRegionAttachment (Skin skin, String name, String path) {
return null;
}
public MeshAttachment newMeshAttachment (Skin skin, String name, String path) {
return null;
}
public BoundingBoxAttachment newBoundingBoxAttachment (Skin skin, String name) {
return null;
}
public ClippingAttachment newClippingAttachment (Skin skin, String name) {
return null;
}
public PathAttachment newPathAttachment (Skin skin, String name) {
return null;
}
public PointAttachment newPointAttachment (Skin skin, String name) {
return null;
}
});
SkeletonData skeletonData = json.readSkeletonData(new FileHandle("assets/spineboy/spineboy-ess.json"));
Skeleton skeleton = new Skeleton(skeletonData);
Bone bone = skeleton.findBone("gun-tip");
float fps = 1 / 15f;
for (Animation animation : skeletonData.getAnimations()) {
float time = 0;
while (time < animation.getDuration()) {
animation.apply(skeleton, time, time, false, null, 1, MixBlend.first, MixDirection.in);
skeleton.updateWorldTransform();
System.out
.println(animation.getName() + "," + bone.getWorldX() + "," + bone.getWorldY() + "," + bone.getWorldRotationX());
time += fps;
}
}
}
}