mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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88 lines
4.0 KiB
Java
88 lines
4.0 KiB
Java
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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package com.esotericsoftware.spine;
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import com.badlogic.gdx.files.FileHandle;
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import com.esotericsoftware.spine.Animation.MixDirection;
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import com.esotericsoftware.spine.Animation.MixBlend;
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import com.esotericsoftware.spine.attachments.AttachmentLoader;
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import com.esotericsoftware.spine.attachments.BoundingBoxAttachment;
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import com.esotericsoftware.spine.attachments.ClippingAttachment;
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import com.esotericsoftware.spine.attachments.RegionAttachment;
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import com.esotericsoftware.spine.attachments.MeshAttachment;
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import com.esotericsoftware.spine.attachments.PathAttachment;
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import com.esotericsoftware.spine.attachments.PointAttachment;
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public class BonePlotting {
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static public void main (String[] args) throws Exception {
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// This example shows how to load skeleton data and plot a bone transform for each animation.
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SkeletonJson json = new SkeletonJson(new AttachmentLoader() {
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public RegionAttachment newRegionAttachment (Skin skin, String name, String path) {
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return null;
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}
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public MeshAttachment newMeshAttachment (Skin skin, String name, String path) {
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return null;
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}
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public BoundingBoxAttachment newBoundingBoxAttachment (Skin skin, String name) {
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return null;
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}
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public ClippingAttachment newClippingAttachment (Skin skin, String name) {
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return null;
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}
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public PathAttachment newPathAttachment (Skin skin, String name) {
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return null;
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}
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public PointAttachment newPointAttachment (Skin skin, String name) {
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return null;
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}
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});
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SkeletonData skeletonData = json.readSkeletonData(new FileHandle("assets/spineboy/spineboy-ess.json"));
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Skeleton skeleton = new Skeleton(skeletonData);
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Bone bone = skeleton.findBone("gun-tip");
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float fps = 1 / 15f;
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for (Animation animation : skeletonData.getAnimations()) {
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float time = 0;
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while (time < animation.getDuration()) {
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animation.apply(skeleton, time, time, false, null, 1, MixBlend.first, MixDirection.in);
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skeleton.updateWorldTransform();
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System.out
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.println(animation.getName() + "," + bone.getWorldX() + "," + bone.getWorldY() + "," + bone.getWorldRotationX());
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time += fps;
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}
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}
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}
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}
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