NathanSweet
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bda035e836
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Added additive mixing, still a WIP.
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2017-10-27 00:23:41 +02:00 |
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badlogic
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9bd1153518
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Updated examples and runtime demo code
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2017-06-19 16:47:28 +02:00 |
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NathanSweet
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5540b47f21
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Changed Timeline#apply to enum parameters, AnimationState special cases track 0 to apply setup pose before first key.
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2017-06-12 02:48:58 +02:00 |
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Nathan Sweet
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95b593ef1f
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Added WIP stencil-based clipping attachment.
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2017-03-25 11:04:17 +09:00 |
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NathanSweet
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efd0b31723
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Added PointAttachment.
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2016-11-30 01:11:09 +01:00 |
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NathanSweet
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15015a12e0
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Merge branch 'master' into dev
# Conflicts:
# spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/AnimationStateTest.java
# spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/BoneData.java
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2016-10-15 23:50:01 +02:00 |
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NathanSweet
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c0fdc454a2
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Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
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2016-10-15 23:45:16 +02:00 |
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badlogic
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06e7037503
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[runtimes] Merged with master, updated license headers
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2016-10-13 16:49:30 +02:00 |
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badlogic
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5aa27771c3
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[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
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2016-10-13 15:12:05 +02:00 |
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NathanSweet
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280024a685
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Added mixingOut parameter to Timeline#apply so timelines know which direction mixing is happening.
See ScaleTimeline which uses this to know which scale sign to use.
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2016-08-22 14:43:33 +02:00 |
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NathanSweet
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b4924b0a49
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Experimental WIP for mixing unkeyed bones to setup pose.
#621
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2016-08-21 20:58:40 +02:00 |
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NathanSweet
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ee29123dfa
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Spine v3.3 WIP
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2016-05-21 00:40:07 +02:00 |
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NathanSweet
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bb187daa10
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SkinnedMeshAttachment renamed to WeightedMeshAttachment.
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2016-02-14 22:48:38 +01:00 |
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NathanSweet
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37f2f9e880
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Updated for Spine 3.0.00.
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2016-01-11 00:32:36 +01:00 |
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NathanSweet
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27270a5781
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Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
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2015-04-24 21:33:24 +02:00 |
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NathanSweet
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85dba4aa3a
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Added bone plotting example.
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2015-03-16 14:38:35 +01:00 |
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